| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2901 | LeGuyQc | 923 | 78 | 0 | 25 | 53 | 0 | 11 | 10 |
| 2902 | bongwater98 | 931 | 78 | 0 | 13 | 65 | 0 | 12 | 7 |
| 2903 | Col_B3ar | 862 | 79 | 0 | 54 | 25 | 0 | 13 | 8 |
| 2904 | FondQuotient104@live | 1431 | 79 | 0 | 27 | 52 | 0 | 11 | 7 |
| 2905 | SergentBell@live | 1044 | 79 | 0 | 11 | 68 | 0 | 9 | 5 |
| 2906 | gloopg20 | 754 | 79 | 0 | 28 | 51 | 0 | 12 | 6 |
| 2907 | Hoplessgod | 1379 | 80 | 0 | 25 | 55 | 0 | 10 | 7 |
| 2908 | Metrostation | 1812 | 81 | 0 | 17 | 64 | 0 | 7 | 5 |
| 2909 | okorwadebil | — | 81 | 0 | 8 | 73 | 0 | 10 | 6 |
| 2910 | NigMizzet61902 | 1510 | 82 | 0 | 8 | 74 | 0 | 19 | 14 |
| 2911 | Tripard | 1428 | 82 | 0 | 14 | 68 | 0 | 14 | 7 |
| 2912 | mav3636@psn | 732 | 82 | 0 | 22 | 60 | 0 | 19 | 11 |
| 2913 | Arkangel_02@psn | 631 | 83 | 0 | 8 | 75 | 0 | 7 | 4 |
| 2914 | DELTA_I | 1504 | 83 | 0 | 14 | 69 | 0 | 9 | 8 |
| 2915 | luckyliema006 | 1240 | 85 | 0 | 7 | 78 | 0 | 5 | 3 |
| 2916 | DYZTX | 1488 | 88 | 0 | 26 | 62 | 0 | 20 | 12 |
| 2917 | alo6961 | 882 | 90 | 0 | 41 | 49 | 0 | 16 | 11 |
| 2918 | Rhett#2 | 414 | 91 | 0 | 9 | 82 | 0 | 18 | 9 |
| 2919 | karjalainen_ | 954 | 93 | 0 | 38 | 55 | 0 | 15 | 13 |
| 2920 | Cherno_Biliec | 1421 | 95 | 0 | 15 | 80 | 0 | 11 | 7 |
| 2921 | YLeeKoyote@live | 736 | 97 | 0 | 21 | 76 | 0 | 10 | 9 |
| 2922 | shikebon@psn | 438 | 98 | 0 | 5 | 93 | 0 | 4 | 4 |
| 2923 | Ivf1ve | 1166 | 99 | 0 | 9 | 90 | 0 | 10 | 7 |
| 2924 | BreakYourLimits#1 | 610 | 100 | 0 | 11 | 89 | 0 | 10 | 6 |
| 2925 | Stilletto991@live | 400 | 100 | 0 | 42 | 58 | 0 | 14 | 13 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.