| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1951 | sanyayakovlev663 | 401 | 12 | 0 | 5 | 7 | 0 | 5 | 2 |
| 1952 | sjonson77@psn | 592 | 12 | 0 | 2 | 10 | 0 | 3 | 2 |
| 1953 | strollattack@psn | 400 | 12 | 0 | 5 | 7 | 0 | 3 | 2 |
| 1954 | struddle2 | 986 | 12 | 0 | 2 | 10 | 0 | 3 | 1 |
| 1955 | tcfire08@psn | — | 12 | 0 | 1 | 11 | 0 | 2 | 1 |
| 1956 | tizipro1900@psn | — | 12 | 0 | 0 | 12 | 0 | 2 | 2 |
| 1957 | yt_realist@psn | — | 12 | 0 | 1 | 11 | 0 | 2 | 2 |
| 1958 | 九州国际_1 | 1077 | 12 | 0 | 3 | 9 | 0 | 3 | 2 |
| 1959 | Aarige | 1215 | 13 | 0 | 9 | 4 | 0 | 1 | 1 |
| 1960 | Awillie08 | 419 | 13 | 0 | 5 | 8 | 0 | 6 | 4 |
| 1961 | BU_BI_AA | 833 | 13 | 0 | 3 | 10 | 0 | 2 | 2 |
| 1962 | BeetleHare56939@live | — | 13 | 0 | 11 | 2 | 0 | 3 | 3 |
| 1963 | Biglittle74 | 400 | 13 | 0 | 9 | 4 | 0 | 3 | 2 |
| 1964 | BosnianBurek47@psn | 1321 | 13 | 0 | 7 | 6 | 0 | 4 | 4 |
| 1965 | Captian1980 | — | 13 | 0 | 2 | 11 | 0 | 2 | 1 |
| 1966 | Ch1n-_-Ch1n@psn | 1217 | 13 | 0 | 3 | 10 | 0 | 5 | 5 |
| 1967 | DB114501@live | 448 | 13 | 0 | 4 | 9 | 0 | 4 | 3 |
| 1968 | Drtono93@psn | 1429 | 13 | 0 | 11 | 2 | 0 | 4 | 3 |
| 1969 | Fancha#1 | 1632 | 13 | 0 | 2 | 11 | 0 | 3 | 2 |
| 1970 | FluX_sti | — | 13 | 0 | 9 | 4 | 0 | 5 | 5 |
| 1971 | FoxHoleJack | — | 13 | 0 | 6 | 7 | 0 | 2 | 1 |
| 1972 | Frostriver79835 | 1463 | 13 | 0 | 2 | 11 | 0 | 2 | 2 |
| 1973 | G0DOFGamez@live | 831 | 13 | 0 | 9 | 4 | 0 | 2 | 2 |
| 1974 | GP314336@live | — | 13 | 0 | 1 | 12 | 0 | 2 | 2 |
| 1975 | Imbadatgames647@live | — | 13 | 0 | 11 | 2 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.