| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2001 | Abyssrebel7304@live | — | 17 | 0 | 5 | 12 | 0 | 3 | 3 |
| 2002 | Ali_56926@psn | 610 | 17 | 0 | 8 | 9 | 0 | 4 | 2 |
| 2003 | CMBTHoneyBadger@live | 522 | 17 | 0 | 1 | 16 | 0 | 9 | 4 |
| 2004 | CPN5jg | — | 17 | 0 | 10 | 7 | 0 | 2 | 2 |
| 2005 | DMW13DEVIL@psn | 1059 | 17 | 0 | 7 | 10 | 0 | 4 | 2 |
| 2006 | Delvalle185 | 1236 | 17 | 0 | 4 | 13 | 0 | 4 | 4 |
| 2007 | FlyWizard609577@live | 732 | 17 | 0 | 1 | 16 | 0 | 4 | 4 |
| 2008 | Googleismyidea | — | 17 | 0 | 5 | 12 | 0 | 1 | 1 |
| 2009 | Joe_Killa333@psn | — | 17 | 0 | 8 | 9 | 0 | 2 | 1 |
| 2010 | KESHAPIPISKIN | 714 | 17 | 0 | 10 | 7 | 0 | 1 | 1 |
| 2011 | KammaPL | 723 | 17 | 0 | 4 | 13 | 0 | 3 | 3 |
| 2012 | KeyCeIt | — | 17 | 0 | 1 | 16 | 0 | 1 | 1 |
| 2013 | Kinler101 | 1188 | 17 | 0 | 14 | 3 | 0 | 5 | 5 |
| 2014 | LUNER#1 | 1206 | 17 | 0 | 7 | 10 | 0 | 5 | 4 |
| 2015 | Narc970 | — | 17 | 0 | 9 | 8 | 0 | 2 | 1 |
| 2016 | OzIronsideIV#1 | — | 17 | 0 | 4 | 13 | 0 | 2 | 1 |
| 2017 | Pomerpus | 1199 | 17 | 0 | 8 | 9 | 0 | 5 | 4 |
| 2018 | RAYGUN_shark@psn | — | 17 | 0 | 11 | 6 | 0 | 3 | 1 |
| 2019 | ReedyFall1165@live | 400 | 17 | 0 | 2 | 15 | 0 | 5 | 5 |
| 2020 | SinisterGoat689@psn | — | 17 | 0 | 5 | 12 | 0 | 4 | 2 |
| 2021 | That_sky | — | 17 | 0 | 4 | 13 | 0 | 1 | 1 |
| 2022 | TheDrPep | 1133 | 17 | 0 | 4 | 13 | 0 | 2 | 2 |
| 2023 | ZdrobiDusmani#1 | 1118 | 17 | 0 | 17 | 0 | 0 | 7 | 4 |
| 2024 | Zmanmj | 900 | 17 | 0 | 11 | 6 | 0 | 7 | 4 |
| 2025 | chddmltls | 1421 | 17 | 0 | 2 | 15 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.