| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 301 | Ghostyghost | — | 25 | 0 | 10 | 15 | 0 | 1 | 1 |
| 302 | Hazzerd40@psn | 885 | 25 | 0 | 6 | 19 | 0 | 5 | 3 |
| 303 | MAURILAZCANO | — | 25 | 0 | 12 | 13 | 0 | 2 | 2 |
| 304 | OldMoose8454@live | 400 | 25 | 0 | 1 | 24 | 0 | 5 | 4 |
| 305 | PAGCGaming@live | — | 25 | 0 | 5 | 20 | 0 | 2 | 1 |
| 306 | Redhazzard00 | 774 | 25 | 0 | 20 | 5 | 0 | 11 | 9 |
| 307 | SKIPPY_KAT_@psn | 517 | 25 | 0 | 17 | 8 | 0 | 7 | 6 |
| 308 | dmdmdma | 997 | 25 | 0 | 11 | 14 | 0 | 4 | 4 |
| 309 | forestal_semi8@psn | — | 25 | 0 | 3 | 22 | 0 | 8 | 4 |
| 310 | mags_manoeuvres | 1360 | 25 | 0 | 17 | 8 | 0 | 10 | 6 |
| 311 | willc3855@psn | 914 | 25 | 0 | 13 | 12 | 0 | 6 | 3 |
| 312 | yourgay#1 | 787 | 25 | 0 | 7 | 18 | 0 | 7 | 5 |
| 313 | BetterRedthanRed | 1167 | 24 | 0 | 10 | 14 | 0 | 3 | 3 |
| 314 | Crygu102 | — | 24 | 0 | 4 | 20 | 0 | 1 | 1 |
| 315 | Edditheboss | 1575 | 24 | 0 | 8 | 16 | 0 | 4 | 3 |
| 316 | Glassofwater4@live | 1200 | 24 | 0 | 0 | 24 | 0 | 2 | 1 |
| 317 | Litvan#1 | 841 | 24 | 0 | 16 | 8 | 0 | 5 | 4 |
| 318 | LordPaPoPe | 808 | 24 | 0 | 6 | 18 | 0 | 5 | 2 |
| 319 | Raylan6514@live | — | 24 | 0 | 9 | 15 | 0 | 5 | 2 |
| 320 | Robo_Dragon10111@psn | 407 | 24 | 0 | 13 | 11 | 0 | 11 | 7 |
| 321 | Rydozinator | 1296 | 24 | 0 | 13 | 11 | 0 | 9 | 5 |
| 322 | Trukina | 1781 | 24 | 0 | 4 | 20 | 0 | 3 | 2 |
| 323 | Tzzy#3 | 455 | 24 | 0 | 18 | 6 | 0 | 7 | 5 |
| 324 | _AIDEN2009_ | — | 24 | 0 | 4 | 20 | 0 | 4 | 3 |
| 325 | elpepe17pro@psn | 439 | 24 | 0 | 11 | 13 | 0 | 7 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.