| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 376 | OCpro | 652 | 23 | 0 | 5 | 18 | 0 | 5 | 4 |
| 377 | Sizuna3 | 1423 | 23 | 0 | 11 | 12 | 0 | 2 | 1 |
| 378 | Wig_Bobo | 1353 | 23 | 0 | 5 | 18 | 0 | 1 | 1 |
| 379 | careful-retread6@psn | — | 23 | 0 | 6 | 17 | 0 | 5 | 3 |
| 380 | ligas_07 | 787 | 23 | 0 | 12 | 11 | 0 | 5 | 4 |
| 381 | meyerbtk________ | 2168 | 23 | 0 | 9 | 14 | 0 | 3 | 3 |
| 382 | montpansar | 400 | 23 | 0 | 10 | 13 | 0 | 11 | 5 |
| 383 | saucisson2A2B@psn | 443 | 23 | 0 | 13 | 10 | 0 | 8 | 4 |
| 384 | spikeymonkeys@live | — | 23 | 0 | 7 | 16 | 0 | 5 | 2 |
| 385 | vansverd@psn | — | 23 | 0 | 11 | 12 | 0 | 5 | 3 |
| 386 | яндекспереводчи | 521 | 23 | 0 | 4 | 19 | 0 | 1 | 1 |
| 387 | 专杀日本死妈狗贱畜 | 447 | 23 | 0 | 10 | 13 | 0 | 6 | 6 |
| 388 | Drach_nyen | 1855 | 22 | 0 | 2 | 20 | 0 | 3 | 2 |
| 389 | Grim2256244@live | — | 22 | 0 | 1 | 21 | 0 | 3 | 1 |
| 390 | Jbeaux5500@psn | 520 | 22 | 0 | 12 | 10 | 0 | 5 | 4 |
| 391 | Karelian444 | — | 22 | 0 | 4 | 18 | 0 | 3 | 2 |
| 392 | Mortrom | — | 22 | 0 | 9 | 13 | 0 | 3 | 3 |
| 393 | Ninjago89654@psn | 400 | 22 | 0 | 2 | 20 | 0 | 8 | 6 |
| 394 | Not_Anymore | 762 | 22 | 0 | 9 | 13 | 0 | 6 | 4 |
| 395 | RJBenny7272@live | 1179 | 22 | 0 | 6 | 16 | 0 | 3 | 2 |
| 396 | StormzBrodster@live | 433 | 22 | 0 | 6 | 16 | 0 | 3 | 2 |
| 397 | Thug4Life3481@live | 400 | 22 | 0 | 6 | 16 | 0 | 4 | 3 |
| 398 | Wolfy114 | 1480 | 22 | 0 | 3 | 19 | 0 | 2 | 1 |
| 399 | ZEKA_PSIHODELIJA | 416 | 22 | 0 | 1 | 21 | 0 | 5 | 5 |
| 400 | bencrazy08 | — | 22 | 0 | 3 | 19 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.