| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | warrior_eagle345@psn | 1189 | 54 | 0 | 34 | 20 | 0 | 13 | 11 |
| 77 | Brierith | 850 | 53 | 0 | 25 | 28 | 0 | 5 | 3 |
| 78 | Enhanted | 1286 | 52 | 0 | 16 | 36 | 0 | 2 | 2 |
| 79 | downwind-actor73@psn | 591 | 52 | 0 | 12 | 40 | 0 | 10 | 5 |
| 80 | Justsander | 640 | 51 | 0 | 20 | 31 | 0 | 7 | 4 |
| 81 | ToeNailEater007 | 1761 | 51 | 0 | 27 | 24 | 0 | 4 | 4 |
| 82 | Cryogen_Phoenix | 1627 | 50 | 0 | 18 | 32 | 0 | 3 | 3 |
| 83 | DuriX | 1005 | 50 | 0 | 29 | 21 | 0 | 6 | 4 |
| 84 | yaju_114514367 | 429 | 50 | 0 | 12 | 38 | 0 | 4 | 4 |
| 85 | BAYLAKE | 609 | 49 | 0 | 23 | 26 | 0 | 3 | 2 |
| 86 | TacoBellXplosion@psn | 716 | 49 | 0 | 2 | 47 | 0 | 12 | 8 |
| 87 | aquiles_arzate3@psn | 474 | 49 | 0 | 24 | 25 | 0 | 9 | 8 |
| 88 | gurvin#1 | 1621 | 49 | 0 | 11 | 38 | 0 | 9 | 6 |
| 89 | killertojo42@psn | 1146 | 49 | 0 | 5 | 44 | 0 | 4 | 3 |
| 90 | beagle32 | — | 48 | 0 | 16 | 32 | 0 | 7 | 4 |
| 91 | bongwater98 | 903 | 48 | 0 | 12 | 36 | 0 | 8 | 4 |
| 92 | cheter0 | 1464 | 48 | 0 | 25 | 23 | 0 | 6 | 5 |
| 93 | lime2-2-0@psn | 971 | 48 | 0 | 6 | 42 | 0 | 8 | 5 |
| 94 | Cheharda | 1509 | 47 | 0 | 17 | 30 | 0 | 3 | 3 |
| 95 | ComeTakeIt | — | 47 | 0 | 17 | 30 | 0 | 5 | 3 |
| 96 | JHil03 | — | 46 | 0 | 24 | 22 | 0 | 6 | 5 |
| 97 | PolaWhite | 1537 | 46 | 0 | 15 | 31 | 0 | 3 | 2 |
| 98 | superskunkbud | 1574 | 46 | 0 | 15 | 31 | 0 | 7 | 4 |
| 99 | wookieguy | 493 | 46 | 0 | 15 | 31 | 0 | 7 | 5 |
| 100 | WinterGoose1858@live | — | 45 | 0 | 6 | 39 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.