| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | killerno109 | 755 | 32 | 0 | 0 | 32 | 0 | 3 | 2 |
| 202 | polo-27R@psn | 400 | 32 | 0 | 2 | 30 | 0 | 4 | 2 |
| 203 | DrDIssapoint916@live | 468 | 31 | 0 | 10 | 21 | 0 | 7 | 4 |
| 204 | DragonOak | 1084 | 31 | 0 | 7 | 24 | 0 | 8 | 5 |
| 205 | TheOpeMaster | 435 | 31 | 0 | 12 | 19 | 0 | 9 | 6 |
| 206 | Warthunder_Jesus@psn | 894 | 31 | 0 | 23 | 8 | 0 | 5 | 2 |
| 207 | fifafeli11@psn | 1274 | 31 | 0 | 23 | 8 | 0 | 8 | 5 |
| 208 | lively_moss64@psn | 1161 | 31 | 0 | 6 | 25 | 0 | 2 | 1 |
| 209 | sphinx#11 | 678 | 31 | 0 | 7 | 24 | 0 | 8 | 5 |
| 210 | yun041026 | 408 | 31 | 0 | 8 | 23 | 0 | 6 | 5 |
| 211 | Anglo_Spaniard | 1308 | 30 | 0 | 21 | 9 | 0 | 7 | 6 |
| 212 | Bloodrevans | 400 | 30 | 0 | 11 | 19 | 0 | 8 | 4 |
| 213 | Cheetahz2004@live | — | 30 | 0 | 2 | 28 | 0 | 1 | 1 |
| 214 | FarmerJohn2627@live | — | 30 | 0 | 6 | 24 | 0 | 2 | 2 |
| 215 | Nike1767 | 478 | 30 | 0 | 11 | 19 | 0 | 6 | 5 |
| 216 | Panzerkiller1 | — | 30 | 0 | 12 | 18 | 0 | 5 | 4 |
| 217 | ROUSTABOUT | — | 30 | 0 | 16 | 14 | 0 | 7 | 5 |
| 218 | Sovao | 1553 | 30 | 0 | 2 | 28 | 0 | 5 | 3 |
| 219 | Yuuma___424@psn | 1401 | 30 | 0 | 3 | 27 | 0 | 5 | 4 |
| 220 | monchos | 1306 | 30 | 0 | 3 | 27 | 0 | 2 | 1 |
| 221 | okorwadebil | — | 30 | 0 | 3 | 27 | 0 | 4 | 3 |
| 222 | tizianosalinas21 | — | 30 | 0 | 9 | 21 | 0 | 6 | 3 |
| 223 | CTWhiteFox | 747 | 29 | 0 | 12 | 17 | 0 | 6 | 4 |
| 224 | ImMidDap@live | 739 | 29 | 0 | 3 | 26 | 0 | 8 | 6 |
| 225 | PennStater1031@live | 748 | 29 | 0 | 6 | 23 | 0 | 8 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.