| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | TovarishCCCP | 402 | 432 | 0 | 34 | 0 | 398 | 19 | 14 |
| 2 | Jester3985 | 855 | 201 | 0 | 46 | 0 | 155 | 23 | 13 |
| 3 | Gabsonous | 960 | 184 | 0 | 80 | 0 | 104 | 32 | 17 |
| 4 | Silence_7101@psn | 644 | 171 | 0 | 12 | 0 | 159 | 9 | 8 |
| 5 | CoBecTb | 1374 | 166 | 0 | 18 | 0 | 148 | 8 | 7 |
| 6 | General-Ashole | 1800 | 147 | 0 | 57 | 0 | 90 | 17 | 12 |
| 7 | IMKINGGIRAFFE | 1300 | 134 | 0 | 42 | 0 | 92 | 7 | 7 |
| 8 | p1stolet_pushk1n | 1191 | 117 | 0 | 20 | 0 | 97 | 14 | 11 |
| 9 | EZURAX_SAN | 970 | 116 | 0 | 19 | 0 | 97 | 29 | 17 |
| 10 | ViktorC | 892 | 109 | 0 | 18 | 0 | 91 | 9 | 7 |
| 11 | tutumk | 1706 | 109 | 0 | 29 | 0 | 80 | 5 | 3 |
| 12 | red#185 | 1624 | 107 | 0 | 27 | 0 | 80 | 17 | 11 |
| 13 | GatoRandom35@psn | 1207 | 104 | 0 | 8 | 0 | 96 | 11 | 6 |
| 14 | OLEGATORru | 998 | 102 | 0 | 27 | 0 | 75 | 16 | 10 |
| 15 | Black_coffe241 | 1519 | 100 | 0 | 23 | 0 | 77 | 10 | 6 |
| 16 | WojciechOlszańs#2 | 1476 | 100 | 0 | 37 | 0 | 63 | 19 | 10 |
| 17 | shrewish_dance47@psn | 405 | 95 | 0 | 21 | 0 | 74 | 21 | 11 |
| 18 | papasid12 | 400 | 91 | 0 | 15 | 0 | 76 | 9 | 7 |
| 19 | DANT_GameLive | 1373 | 87 | 0 | 7 | 0 | 80 | 8 | 4 |
| 20 | wolf21248405 | 1371 | 85 | 0 | 28 | 0 | 57 | 9 | 5 |
| 21 | solyrka#1 | — | 83 | 0 | 16 | 0 | 67 | 5 | 3 |
| 22 | ieosjsj | 797 | 81 | 0 | 14 | 0 | 67 | 9 | 5 |
| 23 | Kagetogi | — | 80 | 0 | 14 | 0 | 66 | 3 | 3 |
| 24 | Yoink5890@live | 1068 | 79 | 0 | 11 | 0 | 68 | 6 | 4 |
| 25 | hiallar | 1192 | 77 | 0 | 13 | 0 | 64 | 10 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.