| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2751 | mongas28 | 406 | 48 | 0 | 2 | 0 | 46 | 6 | 5 |
| 2752 | vov4ic161rus | 400 | 48 | 0 | 12 | 0 | 36 | 14 | 14 |
| 2753 | Damoroccan | 625 | 49 | 0 | 4 | 0 | 45 | 6 | 4 |
| 2754 | Dark0Punisher | 1749 | 49 | 0 | 26 | 0 | 23 | 15 | 12 |
| 2755 | DurpyDean@psn | — | 49 | 0 | 8 | 0 | 41 | 4 | 3 |
| 2756 | mni_reggin | 1376 | 49 | 0 | 8 | 0 | 41 | 4 | 3 |
| 2757 | svennov | — | 49 | 0 | 4 | 0 | 45 | 7 | 4 |
| 2758 | Anchous57 | 402 | 50 | 0 | 5 | 0 | 45 | 12 | 7 |
| 2759 | Marat153 | 410 | 50 | 0 | 18 | 0 | 32 | 9 | 5 |
| 2760 | dinkman420 | 865 | 50 | 0 | 11 | 0 | 39 | 5 | 4 |
| 2761 | RoninofHyrule | 551 | 51 | 0 | 18 | 0 | 33 | 14 | 10 |
| 2762 | arkawibawa10 | 400 | 51 | 0 | 7 | 0 | 44 | 15 | 11 |
| 2763 | pasha99887 | 1185 | 51 | 0 | 4 | 0 | 47 | 13 | 8 |
| 2764 | ponya-and-uni | 1032 | 51 | 0 | 2 | 0 | 49 | 11 | 5 |
| 2765 | ros229 | — | 51 | 0 | 1 | 0 | 50 | 6 | 3 |
| 2766 | Kostik_654 | 1234 | 52 | 0 | 23 | 0 | 29 | 12 | 8 |
| 2767 | Mihail_61 | 444 | 52 | 0 | 7 | 0 | 45 | 23 | 15 |
| 2768 | SgtKumba@psn | 411 | 52 | 0 | 7 | 0 | 45 | 15 | 7 |
| 2769 | ivanzaharcuk960 | 400 | 52 | 0 | 3 | 0 | 49 | 15 | 12 |
| 2770 | Gassixo_21_11@psn | 458 | 53 | 0 | 8 | 0 | 45 | 7 | 2 |
| 2771 | SaabLockheed | — | 53 | 0 | 9 | 0 | 44 | 4 | 2 |
| 2772 | carmelldancing | 400 | 53 | 0 | 9 | 0 | 44 | 8 | 5 |
| 2773 | tsar_ | 559 | 53 | 0 | 8 | 0 | 45 | 13 | 10 |
| 2774 | SacredHerb | 756 | 55 | 0 | 3 | 0 | 52 | 1 | 1 |
| 2775 | Sekaaa2 | 858 | 55 | 0 | 9 | 0 | 46 | 15 | 11 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.