| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | ActualLongShotTV | 1254 | 8 | 0 | 4 | 0 | 4 | 3 | 1 |
| 1652 | Alves0ficial335@live | — | 8 | 0 | 0 | 0 | 8 | 2 | 2 |
| 1653 | Arkhemnigth | 416 | 8 | 0 | 4 | 0 | 4 | 4 | 3 |
| 1654 | Bersarker11570 | 1367 | 8 | 0 | 5 | 0 | 3 | 3 | 2 |
| 1655 | BiffyBoRay | — | 8 | 0 | 3 | 0 | 5 | 4 | 2 |
| 1656 | Black-brid13@psn | 980 | 8 | 0 | 1 | 0 | 7 | 1 | 1 |
| 1657 | Bot#109 | — | 8 | 0 | 2 | 0 | 6 | 3 | 2 |
| 1658 | CK049 | 400 | 8 | 0 | 3 | 0 | 5 | 2 | 1 |
| 1659 | CRAZYJERS@live | 400 | 8 | 0 | 1 | 0 | 7 | 2 | 2 |
| 1660 | Caverna_grata6@psn | 879 | 8 | 0 | 0 | 0 | 8 | 4 | 2 |
| 1661 | ChikenReality@psn | — | 8 | 0 | 5 | 0 | 3 | 2 | 1 |
| 1662 | Chris_Morgan05@psn | — | 8 | 0 | 0 | 0 | 8 | 3 | 2 |
| 1663 | DaiNingen | 1039 | 8 | 0 | 0 | 0 | 8 | 2 | 2 |
| 1664 | DaintyCanadian#1 | — | 8 | 0 | 4 | 0 | 4 | 1 | 1 |
| 1665 | Darkjon | — | 8 | 0 | 1 | 0 | 7 | 1 | 1 |
| 1666 | Darkmahe | 407 | 8 | 0 | 4 | 0 | 4 | 2 | 2 |
| 1667 | Derpy_Mffns | 1024 | 8 | 0 | 0 | 0 | 8 | 5 | 4 |
| 1668 | DuBmAnkey1488 | — | 8 | 0 | 0 | 0 | 8 | 1 | 1 |
| 1669 | FluffyTurtle003@psn | — | 8 | 0 | 0 | 0 | 8 | 4 | 2 |
| 1670 | FriedRice0810 | 487 | 8 | 0 | 2 | 0 | 6 | 3 | 3 |
| 1671 | FurukiAkane | 400 | 8 | 0 | 3 | 0 | 5 | 3 | 2 |
| 1672 | GeorgeMaster11@psn | — | 8 | 0 | 0 | 0 | 8 | 3 | 1 |
| 1673 | Glibanynya | 908 | 8 | 0 | 0 | 0 | 8 | 5 | 3 |
| 1674 | HeRBoR | 1241 | 8 | 0 | 1 | 0 | 7 | 2 | 2 |
| 1675 | Hyper6005@live | 1302 | 8 | 0 | 7 | 0 | 1 | 3 | 2 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.