| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1951 | UndeadTemp | 1446 | 17 | 0 | 3 | 0 | 14 | 6 | 3 |
| 1952 | Yourmommysaidshe | 903 | 17 | 0 | 7 | 0 | 10 | 7 | 2 |
| 1953 | a4techf5 | 519 | 17 | 0 | 0 | 0 | 17 | 2 | 1 |
| 1954 | cat1506 | — | 17 | 0 | 4 | 0 | 13 | 4 | 3 |
| 1955 | dannylobo646@psn | 400 | 17 | 0 | 4 | 0 | 13 | 4 | 4 |
| 1956 | iTz_ShAwn | 895 | 17 | 0 | 3 | 0 | 14 | 5 | 3 |
| 1957 | jaymonty180 | — | 17 | 0 | 2 | 0 | 15 | 2 | 1 |
| 1958 | lucas_jacques201 | 400 | 17 | 0 | 6 | 0 | 11 | 7 | 5 |
| 1959 | sumo_822#1 | 942 | 17 | 0 | 1 | 0 | 16 | 9 | 7 |
| 1960 | supertank124 | 1090 | 17 | 0 | 13 | 0 | 4 | 8 | 4 |
| 1961 | tamtszho54248462 | — | 17 | 0 | 2 | 0 | 15 | 3 | 1 |
| 1962 | timurlymar9 | 771 | 17 | 0 | 2 | 0 | 15 | 6 | 4 |
| 1963 | zander816ajb@live | 400 | 17 | 0 | 6 | 0 | 11 | 5 | 5 |
| 1964 | Андреевич2 | 725 | 17 | 0 | 5 | 0 | 12 | 4 | 3 |
| 1965 | Закорд | — | 17 | 0 | 4 | 0 | 13 | 2 | 2 |
| 1966 | ЧЁКОГО_ХРЮМУ | 637 | 17 | 0 | 4 | 0 | 13 | 3 | 3 |
| 1967 | 万穗爷满穗 | — | 17 | 0 | 1 | 0 | 16 | 2 | 1 |
| 1968 | CaptainJiggs | 919 | 18 | 0 | 0 | 0 | 18 | 5 | 5 |
| 1969 | DarthYall | 1669 | 18 | 0 | 2 | 0 | 16 | 2 | 1 |
| 1970 | EvilMite9779@live | — | 18 | 0 | 0 | 0 | 18 | 1 | 1 |
| 1971 | Excalibur6121@live | 908 | 18 | 0 | 2 | 0 | 16 | 5 | 2 |
| 1972 | F-16_kingofair@psn | 400 | 18 | 0 | 5 | 0 | 13 | 1 | 1 |
| 1973 | Goldenwolf1945 | 1530 | 18 | 0 | 9 | 0 | 9 | 3 | 2 |
| 1974 | GreenDragon_MT | — | 18 | 0 | 3 | 0 | 15 | 3 | 3 |
| 1975 | ObiJuan75 | 1537 | 18 | 0 | 5 | 0 | 13 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.