| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2126 | dmosh23 | — | 62 | 0 | 15 | 0 | 47 | 10 | 5 |
| 2127 | AbobaFatalError | — | 63 | 0 | 9 | 0 | 54 | 7 | 6 |
| 2128 | Theworld-2 | 782 | 63 | 0 | 6 | 0 | 57 | 9 | 6 |
| 2129 | 미래는눈앞 | 832 | 63 | 0 | 8 | 0 | 55 | 9 | 8 |
| 2130 | UlixaCrash | 853 | 64 | 0 | 7 | 0 | 57 | 9 | 5 |
| 2131 | Хотабыч#5 | 1480 | 64 | 0 | 17 | 0 | 47 | 12 | 7 |
| 2132 | ゆきなみ型護衛艦 | — | 65 | 0 | 10 | 0 | 55 | 7 | 5 |
| 2133 | Armard42227 | 1073 | 66 | 0 | 29 | 0 | 37 | 10 | 8 |
| 2134 | genocidalmachine@psn | 597 | 66 | 0 | 8 | 0 | 58 | 10 | 8 |
| 2135 | lоmtik | 1224 | 66 | 0 | 8 | 0 | 58 | 3 | 2 |
| 2136 | nikodemmalikowsk | 536 | 66 | 0 | 0 | 0 | 66 | 11 | 5 |
| 2137 | JaegertyP | — | 67 | 0 | 17 | 0 | 50 | 5 | 4 |
| 2138 | Egrit718@psn | 400 | 68 | 0 | 17 | 0 | 51 | 12 | 10 |
| 2139 | X21puppetsX | 1395 | 69 | 0 | 15 | 0 | 54 | 7 | 4 |
| 2140 | Totenwolf | 1162 | 70 | 0 | 13 | 0 | 57 | 16 | 11 |
| 2141 | Warrlog | — | 71 | 0 | 25 | 0 | 46 | 7 | 3 |
| 2142 | ali_208 | 400 | 72 | 0 | 10 | 0 | 62 | 9 | 7 |
| 2143 | elcasadorada@psn | 830 | 72 | 0 | 25 | 0 | 47 | 11 | 4 |
| 2144 | Boba#73 | 419 | 74 | 0 | 14 | 0 | 60 | 19 | 13 |
| 2145 | jacobhunt2008 | 1102 | 74 | 0 | 8 | 0 | 66 | 4 | 2 |
| 2146 | Matty_W_M@psn | — | 75 | 0 | 4 | 0 | 71 | 3 | 2 |
| 2147 | itzlittlewilliam | 1230 | 75 | 0 | 25 | 0 | 50 | 20 | 9 |
| 2148 | Анальный_Дозор | 779 | 75 | 0 | 10 | 0 | 65 | 8 | 4 |
| 2149 | Behem0th#1 | 1163 | 76 | 0 | 11 | 0 | 65 | 6 | 4 |
| 2150 | hiallar | 1192 | 77 | 0 | 13 | 0 | 64 | 10 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.