| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | SuperVat82 | 1141 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 127 | Tribe64 | — | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 128 | WCG_ShadowGuard | 2054 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 129 | btizz2015 | 865 | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 130 | dogofwar | 1410 | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 131 | kikesantberria@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 132 | ovoov南村群童别欺我单排无力 | 1444 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.