| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3101 | SumButjuice@live | 1246 | 88 | 33 | 7 | 48 | 0 | 5 | 4 |
| 3102 | XavierAvery | 1636 | 88 | 19 | 24 | 45 | 0 | 10 | 9 |
| 3103 | YYSZZ | 1792 | 88 | 18 | 8 | 62 | 0 | 11 | 6 |
| 3104 | chupachupar79 | 1144 | 88 | 9 | 16 | 63 | 0 | 13 | 8 |
| 3105 | knight_12 | 1262 | 88 | 25 | 12 | 51 | 0 | 11 | 5 |
| 3106 | x_tim_c | 848 | 88 | 17 | 6 | 65 | 0 | 19 | 11 |
| 3107 | Ericqs | 1641 | 89 | 13 | 9 | 67 | 0 | 5 | 4 |
| 3108 | Mile_First | 1084 | 89 | 20 | 13 | 56 | 0 | 11 | 6 |
| 3109 | bootxuan | — | 89 | 21 | 6 | 62 | 0 | 8 | 5 |
| 3110 | ww2m4fnnka | 1329 | 89 | 18 | 12 | 59 | 0 | 14 | 10 |
| 3111 | ONITARO | 400 | 90 | 9 | 11 | 70 | 0 | 13 | 7 |
| 3112 | XPYKOCTYAG | 400 | 90 | 14 | 4 | 72 | 0 | 7 | 7 |
| 3113 | SentinalGHOST | 1149 | 91 | 26 | 9 | 56 | 0 | 11 | 7 |
| 3114 | TOTTOOK | 625 | 91 | 11 | 6 | 74 | 0 | 17 | 10 |
| 3115 | jeamerRokosov | 997 | 92 | 17 | 6 | 69 | 0 | 6 | 5 |
| 3116 | NearHercules147@live | 875 | 93 | 18 | 9 | 66 | 0 | 6 | 4 |
| 3117 | hungry_headline3@psn | 886 | 93 | 11 | 9 | 73 | 0 | 16 | 7 |
| 3118 | lukase45 | 1349 | 94 | 20 | 6 | 68 | 0 | 8 | 4 |
| 3119 | zLvnqrツ | 1585 | 94 | 12 | 2 | 80 | 0 | 10 | 8 |
| 3120 | Ayesha_Altugle | 1784 | 95 | 23 | 14 | 58 | 0 | 13 | 9 |
| 3121 | DanDaBest1 | 1504 | 95 | 36 | 13 | 46 | 0 | 7 | 5 |
| 3122 | DimRattleSnake1 | 474 | 95 | 23 | 12 | 60 | 0 | 17 | 10 |
| 3123 | InriCz | 1656 | 95 | 22 | 19 | 54 | 0 | 13 | 6 |
| 3124 | CEO_Fruizyy | — | 96 | 20 | 11 | 65 | 0 | 15 | 11 |
| 3125 | Navy_MP_TH | 1593 | 96 | 20 | 11 | 65 | 0 | 13 | 7 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.