| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | prietokun27 | 1350 | 64 | 27 | 10 | 27 | 0 | 9 | 5 |
| 227 | samuelvettu | 1352 | 64 | 13 | 13 | 38 | 0 | 11 | 6 |
| 228 | 晨夜 | — | 64 | 15 | 5 | 44 | 0 | 9 | 7 |
| 229 | Borealis#7 | 1223 | 63 | 23 | 7 | 33 | 0 | 17 | 10 |
| 230 | DivGERMANIA444@live | 928 | 63 | 14 | 11 | 38 | 0 | 16 | 12 |
| 231 | KillerWolfthe3rd | 741 | 63 | 15 | 9 | 39 | 0 | 5 | 3 |
| 232 | Kir_Boolychev | 1701 | 63 | 18 | 5 | 40 | 0 | 12 | 8 |
| 233 | yoshax10 | 1493 | 63 | 7 | 8 | 48 | 0 | 4 | 4 |
| 234 | ŽaNoZa | — | 63 | 10 | 6 | 47 | 0 | 9 | 6 |
| 235 | ОТСЕКАЙСЯ | 1484 | 63 | 12 | 4 | 47 | 0 | 10 | 8 |
| 236 | KESHAPIPISKIN | 694 | 62 | 12 | 2 | 48 | 0 | 6 | 3 |
| 237 | Myusername468 | 1637 | 62 | 15 | 3 | 44 | 0 | 5 | 4 |
| 238 | SirWacker | 400 | 62 | 9 | 1 | 52 | 0 | 8 | 3 |
| 239 | _SturmDivision_ | 401 | 62 | 9 | 2 | 51 | 0 | 4 | 2 |
| 240 | general_barni | 1776 | 62 | 20 | 3 | 39 | 0 | 8 | 5 |
| 241 | ivanrus23123 | — | 62 | 16 | 4 | 42 | 0 | 4 | 3 |
| 242 | vit110 | 960 | 62 | 28 | 8 | 26 | 0 | 8 | 6 |
| 243 | Dragon13174 | 551 | 61 | 10 | 5 | 46 | 0 | 7 | 6 |
| 244 | HornyHippo57 | 1906 | 61 | 30 | 7 | 24 | 0 | 10 | 7 |
| 245 | Mistertea | 1468 | 61 | 19 | 9 | 33 | 0 | 7 | 4 |
| 246 | Nervous_energy | 1917 | 61 | 29 | 7 | 25 | 0 | 4 | 3 |
| 247 | Pechenko88 | — | 61 | 18 | 7 | 36 | 0 | 10 | 5 |
| 248 | SentinalGHOST | 1101 | 61 | 15 | 6 | 40 | 0 | 7 | 5 |
| 249 | Sereexx53@psn | 794 | 61 | 24 | 8 | 29 | 0 | 15 | 8 |
| 250 | bajusz21 | 1351 | 61 | 24 | 7 | 30 | 0 | 5 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.