| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 476 | lolbr0ther | — | 48 | 9 | 4 | 35 | 0 | 3 | 3 |
| 477 | nul2033 | 485 | 48 | 6 | 6 | 36 | 0 | 7 | 4 |
| 478 | ChinO0O | 1851 | 47 | 7 | 10 | 30 | 0 | 6 | 6 |
| 479 | Eatbullets6972@live | 1067 | 47 | 12 | 6 | 29 | 0 | 3 | 3 |
| 480 | Gamma_Zero | 1127 | 47 | 8 | 6 | 33 | 0 | 8 | 3 |
| 481 | Juafra_25@psn | 1588 | 47 | 5 | 6 | 36 | 0 | 11 | 7 |
| 482 | KIC_방탄소련단 | 1198 | 47 | 19 | 3 | 25 | 0 | 7 | 6 |
| 483 | Mike_Rhino | 814 | 47 | 8 | 6 | 33 | 0 | 9 | 7 |
| 484 | Westmobbin1387@live | 1357 | 47 | 11 | 8 | 28 | 0 | 11 | 6 |
| 485 | chabaptimat@psn | 842 | 47 | 28 | 6 | 13 | 0 | 8 | 5 |
| 486 | eiohgeio | 1548 | 47 | 10 | 2 | 35 | 0 | 7 | 4 |
| 487 | fhchchchfhchch | 996 | 47 | 12 | 5 | 30 | 0 | 3 | 3 |
| 488 | laurevas666 | 1318 | 47 | 9 | 7 | 31 | 0 | 4 | 2 |
| 489 | Corvus7 | 1761 | 46 | 8 | 3 | 35 | 0 | 5 | 5 |
| 490 | Lastlihapulla | 1132 | 46 | 13 | 7 | 26 | 0 | 7 | 7 |
| 491 | MordkowyRyjek | 1603 | 46 | 23 | 8 | 15 | 0 | 4 | 4 |
| 492 | PaternalAtol849@live | 1473 | 46 | 12 | 0 | 34 | 0 | 1 | 1 |
| 493 | Ramisti1 | 2285 | 46 | 5 | 2 | 39 | 0 | 9 | 7 |
| 494 | Reyughd211 | — | 46 | 12 | 8 | 26 | 0 | 9 | 6 |
| 495 | SCARY_BEAST | 1683 | 46 | 4 | 7 | 35 | 0 | 5 | 3 |
| 496 | The_Naz88@psn | 661 | 46 | 12 | 3 | 31 | 0 | 11 | 9 |
| 497 | ToxaRU | 1555 | 46 | 10 | 3 | 33 | 0 | 5 | 3 |
| 498 | VJMAC | 918 | 46 | 18 | 8 | 20 | 0 | 12 | 9 |
| 499 | YaelDelabra@live | 1251 | 46 | 17 | 9 | 20 | 0 | 8 | 6 |
| 500 | chailstorm | 1657 | 46 | 10 | 1 | 35 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.