| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 426 | Maks0n4ik01 | 1193 | 30 | 0 | 0 | 10 | 20 | 4 | 4 |
| 427 | Recker6094 | 1720 | 30 | 10 | 1 | 10 | 9 | 1 | 1 |
| 428 | Semechka123 | 1573 | 30 | 7 | 4 | 6 | 13 | 5 | 3 |
| 429 | Witnеss | 1908 | 30 | 6 | 2 | 13 | 9 | 3 | 3 |
| 430 | alexander25aleks | 410 | 30 | 7 | 3 | 0 | 20 | 7 | 5 |
| 431 | alexanderbk33 | 1311 | 30 | 13 | 0 | 2 | 15 | 9 | 6 |
| 432 | danny220297@live | 920 | 30 | 2 | 5 | 6 | 17 | 2 | 2 |
| 433 | jebar95 | — | 30 | 0 | 2 | 14 | 14 | 5 | 3 |
| 434 | oasys95 | 1579 | 30 | 7 | 3 | 10 | 10 | 3 | 3 |
| 435 | shaytan_achi | 788 | 30 | 4 | 2 | 7 | 17 | 6 | 4 |
| 436 | williamofmachaut | 2068 | 30 | 5 | 1 | 10 | 14 | 5 | 4 |
| 437 | Blok52006 | 1153 | 29 | 5 | 2 | 12 | 10 | 3 | 2 |
| 438 | JhonX1995 | — | 29 | 6 | 6 | 6 | 11 | 3 | 2 |
| 439 | Kesselring#2 | 1901 | 29 | 5 | 0 | 16 | 8 | 2 | 2 |
| 440 | PERROJIRAFA3742@live | 1052 | 29 | 2 | 2 | 11 | 14 | 3 | 2 |
| 441 | ZELDA1718@live | 400 | 29 | 2 | 1 | 16 | 10 | 9 | 8 |
| 442 | cantstop-TPG@psn | — | 29 | 2 | 0 | 12 | 15 | 2 | 2 |
| 443 | chesno40kk | — | 29 | 3 | 2 | 10 | 14 | 1 | 1 |
| 444 | elektryk223 | 866 | 29 | 6 | 3 | 0 | 20 | 8 | 5 |
| 445 | gazellnext | 833 | 29 | 3 | 0 | 9 | 17 | 7 | 4 |
| 446 | lucasb1940 | 1438 | 29 | 3 | 1 | 13 | 12 | 2 | 2 |
| 447 | pereirasebastian | 1405 | 29 | 5 | 3 | 13 | 8 | 3 | 2 |
| 448 | regitenim | 400 | 29 | 2 | 1 | 13 | 13 | 2 | 2 |
| 449 | slava5472 | 1629 | 29 | 8 | 4 | 8 | 9 | 8 | 4 |
| 450 | ss-1941_346@psn | 1194 | 29 | 12 | 3 | 0 | 14 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.