| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1476 | trunov123451973 | 488 | 47 | 28 | 19 | 0 | 0 | 8 | 4 |
| 1477 | Stalker_87_ | 1362 | 48 | 36 | 12 | 0 | 0 | 5 | 5 |
| 1478 | TenenteGomez | — | 48 | 31 | 17 | 0 | 0 | 7 | 4 |
| 1479 | DAYN#6 | 429 | 49 | 32 | 17 | 0 | 0 | 8 | 4 |
| 1480 | han01#2 | 1438 | 49 | 36 | 13 | 0 | 0 | 3 | 3 |
| 1481 | ajgoesUNLUCKY@live | — | 50 | 34 | 16 | 0 | 0 | 2 | 1 |
| 1482 | andrehaemisch | — | 50 | 22 | 28 | 0 | 0 | 12 | 5 |
| 1483 | _skillissue_ | 690 | 51 | 40 | 11 | 0 | 0 | 6 | 4 |
| 1484 | VanRiebeeck@live | 434 | 52 | 38 | 14 | 0 | 0 | 1 | 1 |
| 1485 | marcheselucas@psn | — | 54 | 40 | 14 | 0 | 0 | 2 | 2 |
| 1486 | LunarXae@psn | 420 | 57 | 33 | 24 | 0 | 0 | 11 | 7 |
| 1487 | RiskySniper279@psn | 581 | 57 | 36 | 21 | 0 | 0 | 9 | 6 |
| 1488 | ThanhMinhVN09 | 834 | 57 | 42 | 15 | 0 | 0 | 8 | 3 |
| 1489 | Jimm168 | 1265 | 58 | 39 | 19 | 0 | 0 | 8 | 4 |
| 1490 | chitaz04 | — | 61 | 32 | 29 | 0 | 0 | 6 | 3 |
| 1491 | cyberxkzl | — | 61 | 34 | 27 | 0 | 0 | 7 | 5 |
| 1492 | IowaSnake | 1274 | 62 | 32 | 30 | 0 | 0 | 5 | 4 |
| 1493 | MaNu_D | 400 | 62 | 41 | 21 | 0 | 0 | 6 | 5 |
| 1494 | SL_Alvear | 1261 | 64 | 34 | 30 | 0 | 0 | 7 | 4 |
| 1495 | kap1908 | — | 65 | 38 | 27 | 0 | 0 | 7 | 5 |
| 1496 | d_DISobey_b@psn | 1547 | 66 | 49 | 17 | 0 | 0 | 5 | 4 |
| 1497 | dvachuks | 722 | 69 | 37 | 32 | 0 | 0 | 10 | 9 |
| 1498 | Whosavageme@psn | 527 | 70 | 43 | 27 | 0 | 0 | 4 | 3 |
| 1499 | teamplaycheat-Ar@psn | 1350 | 70 | 50 | 20 | 0 | 0 | 7 | 4 |
| 1500 | JEFEINQUICIDOR | 825 | 71 | 48 | 23 | 0 | 0 | 9 | 7 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.