| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | atomicheart921 | 545 | 179 | 105 | 74 | 0 | 0 | 13 | 8 |
| 2 | BVVD木琴之力 | 615 | 150 | 114 | 36 | 0 | 0 | 10 | 7 |
| 3 | Revacholiere | — | 137 | 91 | 46 | 0 | 0 | 16 | 7 |
| 4 | SpacemanSpiff#7 | 968 | 110 | 84 | 26 | 0 | 0 | 17 | 16 |
| 5 | Catman_legions@psn | 1511 | 107 | 70 | 37 | 0 | 0 | 4 | 3 |
| 6 | PAULORICARDO | 827 | 104 | 48 | 56 | 0 | 0 | 10 | 7 |
| 7 | danilzaev2008 | — | 83 | 33 | 50 | 0 | 0 | 7 | 5 |
| 8 | lostcloud44@psn | 464 | 77 | 47 | 30 | 0 | 0 | 7 | 6 |
| 9 | MO3GUIIIE74 | 1311 | 76 | 54 | 22 | 0 | 0 | 6 | 3 |
| 10 | tRuBA_dELO | — | 76 | 42 | 34 | 0 | 0 | 11 | 6 |
| 11 | zaminawakawaka | 431 | 74 | 50 | 24 | 0 | 0 | 16 | 6 |
| 12 | JOBOLOB919@live | 1691 | 72 | 55 | 17 | 0 | 0 | 4 | 4 |
| 13 | JEFEINQUICIDOR | 839 | 71 | 48 | 23 | 0 | 0 | 9 | 7 |
| 14 | Whosavageme@psn | 528 | 70 | 43 | 27 | 0 | 0 | 4 | 3 |
| 15 | teamplaycheat-Ar@psn | 1307 | 70 | 50 | 20 | 0 | 0 | 7 | 4 |
| 16 | dvachuks | 724 | 69 | 37 | 32 | 0 | 0 | 10 | 9 |
| 17 | d_DISobey_b@psn | 1559 | 66 | 49 | 17 | 0 | 0 | 5 | 4 |
| 18 | SL_Alvear | 1261 | 64 | 34 | 30 | 0 | 0 | 7 | 4 |
| 19 | IowaSnake | 1332 | 62 | 32 | 30 | 0 | 0 | 5 | 4 |
| 20 | MaNu_D | 400 | 62 | 41 | 21 | 0 | 0 | 6 | 5 |
| 21 | chitaz04 | — | 61 | 32 | 29 | 0 | 0 | 6 | 3 |
| 22 | cyberxkzl | — | 61 | 34 | 27 | 0 | 0 | 7 | 5 |
| 23 | Jimm168 | 1264 | 58 | 39 | 19 | 0 | 0 | 8 | 4 |
| 24 | LunarXae@psn | 420 | 57 | 33 | 24 | 0 | 0 | 11 | 7 |
| 25 | RiskySniper279@psn | 579 | 57 | 36 | 21 | 0 | 0 | 9 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.