| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | Dr_KingSchultz#4 | 992 | 12 | 5 | 7 | 0 | 0 | 2 | 1 |
| 252 | FCrewGreendog@live | 400 | 12 | 8 | 4 | 0 | 0 | 2 | 2 |
| 253 | King101321148107@psn | — | 12 | 3 | 9 | 0 | 0 | 1 | 1 |
| 254 | Legion50011@psn | 400 | 12 | 8 | 4 | 0 | 0 | 4 | 2 |
| 255 | MarshalSnail | 400 | 12 | 9 | 3 | 0 | 0 | 5 | 4 |
| 256 | OuterRim__ | — | 12 | 11 | 1 | 0 | 0 | 2 | 1 |
| 257 | Tigrou914 | 400 | 12 | 10 | 2 | 0 | 0 | 3 | 2 |
| 258 | Veliki_Diktator | 768 | 12 | 8 | 4 | 0 | 0 | 4 | 2 |
| 259 | WhiskeyRiver454@live | — | 12 | 3 | 9 | 0 | 0 | 3 | 2 |
| 260 | YourAverageNoob#1 | — | 12 | 9 | 3 | 0 | 0 | 3 | 1 |
| 261 | ardarricvannes@live | 400 | 12 | 8 | 4 | 0 | 0 | 2 | 2 |
| 262 | cod_zombies_9745@psn | 548 | 12 | 9 | 3 | 0 | 0 | 1 | 1 |
| 263 | dmgg-2011@psn | — | 12 | 6 | 6 | 0 | 0 | 1 | 1 |
| 264 | elijahsethr123 | — | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 265 | evilweevils99@psn | — | 12 | 3 | 9 | 0 | 0 | 1 | 1 |
| 266 | mirandaedwin830 | — | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 267 | radiationkeegan@live | — | 12 | 7 | 5 | 0 | 0 | 1 | 1 |
| 268 | whelanp82@live | — | 12 | 10 | 2 | 0 | 0 | 4 | 3 |
| 269 | yunggray420@psn | 439 | 12 | 9 | 3 | 0 | 0 | 1 | 1 |
| 270 | 混蛋开发者 | — | 12 | 9 | 3 | 0 | 0 | 1 | 1 |
| 271 | Bartozx@live | — | 11 | 11 | 0 | 0 | 0 | 4 | 2 |
| 272 | BubinoPiccolino | 1026 | 11 | 5 | 6 | 0 | 0 | 2 | 1 |
| 273 | DECKAPE1775@psn | 991 | 11 | 7 | 4 | 0 | 0 | 1 | 1 |
| 274 | DobbyCarlian | — | 11 | 6 | 5 | 0 | 0 | 2 | 1 |
| 275 | FiftyIII@live | — | 11 | 8 | 3 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.