| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1501 | __slix__ | — | 12 | 11 | 1 | 0 | 0 | 3 | 3 |
| 1502 | certoriwst | — | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 1503 | culinary-quip2@psn | — | 12 | 7 | 5 | 0 | 0 | 3 | 3 |
| 1504 | dylancuenca4 | — | 12 | 2 | 10 | 0 | 0 | 2 | 2 |
| 1505 | farla41300 | — | 12 | 8 | 4 | 0 | 0 | 2 | 1 |
| 1506 | fluritle (AI) | — | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 1507 | goldenman1557 | 946 | 12 | 7 | 5 | 0 | 0 | 3 | 3 |
| 1508 | hellibart (AI) | — | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 1509 | jokertas2003 (AI) | — | 12 | 10 | 2 | 0 | 0 | 1 | 1 |
| 1510 | jongfingana | — | 12 | 11 | 1 | 0 | 0 | 2 | 2 |
| 1511 | junientha13 (AI) | — | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 1512 | kaewandy (AI) | — | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 1513 | lickerguy (AI) | — | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 1514 | lollamonkoso (AI) | — | 12 | 10 | 2 | 0 | 0 | 2 | 2 |
| 1515 | manxiang (AI) | — | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 1516 | mattblackmore_co | 403 | 12 | 8 | 4 | 0 | 0 | 1 | 1 |
| 1517 | shmen155 | 426 | 12 | 8 | 4 | 0 | 0 | 2 | 2 |
| 1518 | undonbeta@live | 1393 | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 1519 | unit79 | 1440 | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 1520 | xuhaoming | — | 12 | 8 | 4 | 0 | 0 | 3 | 1 |
| 1521 | zachiazes123 | — | 12 | 9 | 3 | 0 | 0 | 3 | 3 |
| 1522 | Australopit59310 | — | 13 | 10 | 3 | 0 | 0 | 1 | 1 |
| 1523 | BadCreasyBear@live | 810 | 13 | 12 | 1 | 0 | 0 | 1 | 1 |
| 1524 | Brawn51698 (AI) | — | 13 | 12 | 1 | 0 | 0 | 1 | 1 |
| 1525 | ColomeCat70098 (AI) | — | 13 | 9 | 4 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.