| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | PAPER37987 (AI) | — | 20 | 18 | 2 | 0 | 0 | 2 | 1 |
| 1602 | TOXICWASTE2077@live | 1060 | 20 | 17 | 3 | 0 | 0 | 1 | 1 |
| 1603 | Thuggilater@live | 400 | 20 | 11 | 9 | 0 | 0 | 1 | 1 |
| 1604 | amir38422562@live | 898 | 20 | 11 | 9 | 0 | 0 | 3 | 3 |
| 1605 | secutorus6 | — | 20 | 14 | 6 | 0 | 0 | 1 | 1 |
| 1606 | yeetermcbea11950 | 1132 | 20 | 18 | 2 | 0 | 0 | 2 | 1 |
| 1607 | 超派鐵拳給Pink | 1412 | 20 | 18 | 2 | 0 | 0 | 2 | 2 |
| 1608 | Chikatilo69 | 1257 | 21 | 18 | 3 | 0 | 0 | 2 | 2 |
| 1609 | Christyn4 (AI) | — | 21 | 19 | 2 | 0 | 0 | 1 | 1 |
| 1610 | Clounegozt@live | 1238 | 21 | 12 | 9 | 0 | 0 | 3 | 3 |
| 1611 | Goldflinck | — | 21 | 16 | 5 | 0 | 0 | 2 | 2 |
| 1612 | Ithilien | 1250 | 21 | 16 | 5 | 0 | 0 | 3 | 2 |
| 1613 | Paul_Whitehouse@psn | — | 21 | 19 | 2 | 0 | 0 | 1 | 1 |
| 1614 | Yakagaming80@psn | 480 | 21 | 17 | 4 | 0 | 0 | 4 | 1 |
| 1615 | Yayo_t34 | — | 21 | 19 | 2 | 0 | 0 | 3 | 2 |
| 1616 | bancet | — | 21 | 14 | 7 | 0 | 0 | 2 | 2 |
| 1617 | fembowo | 925 | 21 | 19 | 2 | 0 | 0 | 1 | 1 |
| 1618 | giorgos5374 | — | 21 | 14 | 7 | 0 | 0 | 1 | 1 |
| 1619 | kelvingolagiri (AI) | — | 21 | 18 | 3 | 0 | 0 | 2 | 2 |
| 1620 | louischan0126#1 | — | 21 | 17 | 4 | 0 | 0 | 3 | 2 |
| 1621 | manacito2006 | — | 21 | 20 | 1 | 0 | 0 | 1 | 1 |
| 1622 | mucizevi-replik@psn | 418 | 21 | 5 | 16 | 0 | 0 | 4 | 2 |
| 1623 | nicodconradka (AI) | — | 21 | 18 | 3 | 0 | 0 | 1 | 1 |
| 1624 | nuxx#1 | 1336 | 21 | 15 | 6 | 0 | 0 | 2 | 1 |
| 1625 | ALEXSOOUL | — | 22 | 14 | 8 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.