| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1626 | H3torfc20@live | — | 23 | 22 | 1 | 0 | 0 | 1 | 1 |
| 1627 | Haz1084@psn | 823 | 23 | 18 | 5 | 0 | 0 | 3 | 2 |
| 1628 | Rain#137 | 915 | 23 | 19 | 4 | 0 | 0 | 2 | 2 |
| 1629 | Reifwars9@live | — | 23 | 15 | 8 | 0 | 0 | 2 | 1 |
| 1630 | SillyLeaf420@live | 1507 | 23 | 17 | 6 | 0 | 0 | 2 | 1 |
| 1631 | Timabdk | 1068 | 23 | 20 | 3 | 0 | 0 | 3 | 2 |
| 1632 | WhiteGamer (AI) | — | 23 | 21 | 2 | 0 | 0 | 2 | 2 |
| 1633 | ichbinhhl | — | 23 | 17 | 6 | 0 | 0 | 2 | 1 |
| 1634 | longboss911 (AI) | — | 23 | 20 | 3 | 0 | 0 | 1 | 1 |
| 1635 | tranbaogiang8d | — | 23 | 12 | 11 | 0 | 0 | 5 | 2 |
| 1636 | Aren_LAB@psn | 1488 | 24 | 16 | 8 | 0 | 0 | 1 | 1 |
| 1637 | BFC_WarWizard@psn | 400 | 24 | 17 | 7 | 0 | 0 | 5 | 3 |
| 1638 | BitDEMCHEEK@live | 400 | 24 | 16 | 8 | 0 | 0 | 6 | 5 |
| 1639 | CuboOARG#1 | — | 24 | 14 | 10 | 0 | 0 | 2 | 1 |
| 1640 | Jimm168 | 1265 | 24 | 19 | 5 | 0 | 0 | 4 | 2 |
| 1641 | _LvD_MiKaIl_AKKi | 697 | 24 | 20 | 4 | 0 | 0 | 4 | 3 |
| 1642 | grampelote (AI) | — | 24 | 21 | 3 | 0 | 0 | 1 | 1 |
| 1643 | peryanov1998 (AI) | — | 24 | 22 | 2 | 0 | 0 | 1 | 1 |
| 1644 | samel2903@psn | 1448 | 24 | 13 | 11 | 0 | 0 | 4 | 2 |
| 1645 | tiburon-aereo7@psn | 1069 | 24 | 15 | 9 | 0 | 0 | 4 | 3 |
| 1646 | 15271824557 | 618 | 25 | 18 | 7 | 0 | 0 | 2 | 2 |
| 1647 | Andreel94811 | — | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 1648 | Cheetahz2004@live | 798 | 25 | 19 | 6 | 0 | 0 | 2 | 1 |
| 1649 | Homelander_1488 | 401 | 25 | 6 | 19 | 0 | 0 | 7 | 3 |
| 1650 | Kile | — | 25 | 18 | 7 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.