| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | karforsd (AI) | — | 26 | 24 | 2 | 0 | 0 | 1 | 1 |
| 1652 | kwinl12169 (AI) | — | 26 | 21 | 5 | 0 | 0 | 1 | 1 |
| 1653 | ChallengerBK465@live | 509 | 27 | 22 | 5 | 0 | 0 | 3 | 2 |
| 1654 | Krivoi_T64KH | 1116 | 27 | 12 | 15 | 0 | 0 | 2 | 1 |
| 1655 | TendunTreat | — | 27 | 26 | 1 | 0 | 0 | 1 | 1 |
| 1656 | bosko_buha123@psn | 478 | 27 | 19 | 8 | 0 | 0 | 5 | 2 |
| 1657 | HIPPIe | 1774 | 28 | 24 | 4 | 0 | 0 | 1 | 1 |
| 1658 | Lazar_FR | — | 28 | 16 | 12 | 0 | 0 | 2 | 2 |
| 1659 | Neokant | 400 | 28 | 15 | 13 | 0 | 0 | 1 | 1 |
| 1660 | StiffBullworm | 866 | 28 | 20 | 8 | 0 | 0 | 1 | 1 |
| 1661 | ZCX1583@live | 400 | 28 | 24 | 4 | 0 | 0 | 5 | 3 |
| 1662 | davidbuller | — | 28 | 21 | 7 | 0 | 0 | 1 | 1 |
| 1663 | fromperantash | — | 28 | 22 | 6 | 0 | 0 | 2 | 2 |
| 1664 | wilson-SCX420@psn | — | 28 | 15 | 13 | 0 | 0 | 2 | 2 |
| 1665 | マインクラブ | 1372 | 28 | 16 | 12 | 0 | 0 | 1 | 1 |
| 1666 | HaveFun_67 | 1160 | 29 | 16 | 13 | 0 | 0 | 5 | 3 |
| 1667 | InLonei | — | 29 | 26 | 3 | 0 | 0 | 1 | 1 |
| 1668 | KevinM14 | 1145 | 29 | 17 | 12 | 0 | 0 | 4 | 3 |
| 1669 | PRIDE#15 | 723 | 29 | 19 | 10 | 0 | 0 | 5 | 5 |
| 1670 | asdbnmrty1 | 1937 | 29 | 21 | 8 | 0 | 0 | 1 | 1 |
| 1671 | kangylonggam14 (AI) | — | 29 | 22 | 7 | 0 | 0 | 3 | 2 |
| 1672 | kerry_ca@psn | 897 | 29 | 19 | 10 | 0 | 0 | 5 | 5 |
| 1673 | kuyanolenixin (AI) | — | 29 | 24 | 5 | 0 | 0 | 1 | 1 |
| 1674 | trewaydakilla@psn | 1048 | 29 | 15 | 14 | 0 | 0 | 5 | 4 |
| 1675 | BerylT | — | 30 | 26 | 4 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.