| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | BrownDog1713@live | — | 30 | 25 | 5 | 0 | 0 | 4 | 2 |
| 1677 | FreeWhistle4502@live | — | 30 | 13 | 17 | 0 | 0 | 6 | 4 |
| 1678 | Schlaufuchs31@psn | — | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 1679 | VBGPOMAXA | — | 30 | 28 | 2 | 0 | 0 | 3 | 1 |
| 1680 | dhmnt | 400 | 30 | 25 | 5 | 0 | 0 | 4 | 4 |
| 1681 | fern-Klampf@psn | — | 30 | 24 | 6 | 0 | 0 | 2 | 1 |
| 1682 | jhonorm | — | 30 | 25 | 5 | 0 | 0 | 1 | 1 |
| 1683 | GermanGuy_17 | — | 31 | 24 | 7 | 0 | 0 | 5 | 2 |
| 1684 | LapMet@psn | — | 31 | 22 | 9 | 0 | 0 | 3 | 2 |
| 1685 | LeyasnalDead (AI) | — | 31 | 25 | 6 | 0 | 0 | 3 | 3 |
| 1686 | SpaceRetardz | 1338 | 31 | 18 | 13 | 0 | 0 | 4 | 2 |
| 1687 | gantoline@live | — | 31 | 20 | 11 | 0 | 0 | 2 | 2 |
| 1688 | ingercodpooep (AI) | — | 31 | 25 | 6 | 0 | 0 | 2 | 2 |
| 1689 | saladinkiss | 400 | 31 | 24 | 7 | 0 | 0 | 4 | 2 |
| 1690 | CHEEKI_BREEKI_iv | — | 32 | 18 | 14 | 0 | 0 | 4 | 3 |
| 1691 | DKJunior477@psn | 1208 | 32 | 26 | 6 | 0 | 0 | 1 | 1 |
| 1692 | Sap29991@live | — | 32 | 26 | 6 | 0 | 0 | 2 | 1 |
| 1693 | Smelor (AI) | — | 32 | 25 | 7 | 0 | 0 | 1 | 1 |
| 1694 | Zero_Moat_gg | 1327 | 32 | 28 | 4 | 0 | 0 | 4 | 3 |
| 1695 | gallegosHPTrucks@psn | 1487 | 32 | 20 | 12 | 0 | 0 | 4 | 2 |
| 1696 | iamagay | — | 32 | 26 | 6 | 0 | 0 | 2 | 2 |
| 1697 | jmbos#1 | 1617 | 32 | 25 | 7 | 0 | 0 | 1 | 1 |
| 1698 | ActualLongShotTV | 1223 | 33 | 26 | 7 | 0 | 0 | 3 | 3 |
| 1699 | Pingu40350 | — | 33 | 26 | 7 | 0 | 0 | 4 | 3 |
| 1700 | Dmeigod | — | 34 | 13 | 21 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.