| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1926 | Lazar_FR | — | 28 | 16 | 12 | 0 | 0 | 2 | 2 |
| 1927 | SCD-Warrior@psn | 1619 | 28 | 19 | 9 | 0 | 0 | 1 | 1 |
| 1928 | StiffBullworm | 922 | 28 | 20 | 8 | 0 | 0 | 1 | 1 |
| 1929 | T8Rskin@live | 798 | 28 | 22 | 6 | 0 | 0 | 4 | 4 |
| 1930 | ZCX1583@live | 400 | 28 | 24 | 4 | 0 | 0 | 5 | 3 |
| 1931 | davidbuller | — | 28 | 21 | 7 | 0 | 0 | 1 | 1 |
| 1932 | fromperantash | — | 28 | 22 | 6 | 0 | 0 | 2 | 2 |
| 1933 | stefanlaros2602@psn | 780 | 28 | 21 | 7 | 0 | 0 | 2 | 2 |
| 1934 | wilson-SCX420@psn | — | 28 | 15 | 13 | 0 | 0 | 2 | 2 |
| 1935 | マインクラブ | 1394 | 28 | 16 | 12 | 0 | 0 | 1 | 1 |
| 1936 | HaveFun_67 | 1252 | 29 | 16 | 13 | 0 | 0 | 5 | 3 |
| 1937 | InLonei | — | 29 | 26 | 3 | 0 | 0 | 1 | 1 |
| 1938 | KevinM14 | 1225 | 29 | 17 | 12 | 0 | 0 | 4 | 3 |
| 1939 | MrPiigan | — | 29 | 22 | 7 | 0 | 0 | 2 | 2 |
| 1940 | ___DoK__ | 729 | 29 | 23 | 6 | 0 | 0 | 7 | 7 |
| 1941 | asdbnmrty1 | 2086 | 29 | 21 | 8 | 0 | 0 | 1 | 1 |
| 1942 | kangylonggam14 (AI) | — | 29 | 22 | 7 | 0 | 0 | 3 | 2 |
| 1943 | kuyanolenixin (AI) | — | 29 | 24 | 5 | 0 | 0 | 1 | 1 |
| 1944 | BerylT | — | 30 | 26 | 4 | 0 | 0 | 2 | 1 |
| 1945 | BrownDog1713@live | — | 30 | 25 | 5 | 0 | 0 | 4 | 2 |
| 1946 | CorpsTerreur838@live | 685 | 30 | 30 | 0 | 0 | 0 | 2 | 2 |
| 1947 | MrShirouKun | — | 30 | 18 | 12 | 0 | 0 | 2 | 2 |
| 1948 | Schlaufuchs31@psn | — | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 1949 | VBGPOMAXA | 1712 | 30 | 28 | 2 | 0 | 0 | 3 | 1 |
| 1950 | dhmnt | 400 | 30 | 25 | 5 | 0 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.