| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1976 | Weldersnipery@live | 400 | 73 | 68 | 5 | 0 | 0 | 3 | 3 |
| 1977 | Di3eL#1 | 974 | 77 | 52 | 25 | 0 | 0 | 8 | 5 |
| 1978 | MarshalSesso | 739 | 78 | 71 | 7 | 0 | 0 | 11 | 7 |
| 1979 | rocho_65 | — | 78 | 62 | 16 | 0 | 0 | 9 | 6 |
| 1980 | Gamer_Victorch | 1646 | 79 | 65 | 14 | 0 | 0 | 4 | 2 |
| 1981 | Wicu_m_ | — | 81 | 51 | 30 | 0 | 0 | 7 | 4 |
| 1982 | Sorude27 | 1401 | 82 | 53 | 29 | 0 | 0 | 2 | 1 |
| 1983 | obshaga_pro#1 | 1034 | 82 | 63 | 19 | 0 | 0 | 13 | 9 |
| 1984 | Argentum_Ardens | 752 | 84 | 61 | 23 | 0 | 0 | 10 | 8 |
| 1985 | MAVRAK | 1901 | 84 | 72 | 12 | 0 | 0 | 7 | 7 |
| 1986 | IsnortOldBay@psn | 1354 | 87 | 47 | 40 | 0 | 0 | 4 | 4 |
| 1987 | ManoFerrero#1 | 1767 | 88 | 52 | 36 | 0 | 0 | 3 | 3 |
| 1988 | novichok83 | 1047 | 89 | 63 | 26 | 0 | 0 | 12 | 7 |
| 1989 | Chuma2_0 | 1570 | 94 | 80 | 14 | 0 | 0 | 6 | 4 |
| 1990 | F2RNigth | 400 | 94 | 74 | 20 | 0 | 0 | 8 | 3 |
| 1991 | 列兵otto | — | 95 | 60 | 35 | 0 | 0 | 3 | 2 |
| 1992 | imcsu2626 | 400 | 96 | 66 | 30 | 0 | 0 | 21 | 6 |
| 1993 | billie-0815@psn | 400 | 97 | 62 | 35 | 0 | 0 | 26 | 14 |
| 1994 | monsky1234@psn | 880 | 97 | 79 | 18 | 0 | 0 | 6 | 4 |
| 1995 | Yoshymitzu | 1658 | 98 | 73 | 25 | 0 | 0 | 13 | 11 |
| 1996 | lok_lom_99 | 507 | 98 | 82 | 16 | 0 | 0 | 9 | 7 |
| 1997 | Dmeigod | — | 99 | 50 | 49 | 0 | 0 | 7 | 4 |
| 1998 | White_Wh1 | 919 | 101 | 67 | 34 | 0 | 0 | 10 | 5 |
| 1999 | qqw20q | 917 | 101 | 79 | 22 | 0 | 0 | 7 | 7 |
| 2000 | gkdudnet | 915 | 102 | 58 | 44 | 0 | 0 | 14 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.