| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 626 | visual_future22@psn | — | 15 | 15 | 0 | 0 | 0 | 4 | 1 |
| 627 | vladperestyuk#1 | 451 | 15 | 15 | 0 | 0 | 0 | 4 | 2 |
| 628 | yuyuesheng | 1557 | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 629 | zagaspadaldead | 1303 | 15 | 15 | 0 | 0 | 0 | 2 | 1 |
| 630 | Dakkar209 | 1371 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 631 | Elite_Tanker_19 | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 632 | HIZLI#1 | — | 16 | 16 | 0 | 0 | 0 | 6 | 4 |
| 633 | Lachflech | 903 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 634 | MachtArtefakt14@live | 400 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 635 | O1ESSYAAA@psn | — | 16 | 16 | 0 | 0 | 0 | 3 | 1 |
| 636 | SHOGUN#8 | 1464 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 637 | Yeamelww2 | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 638 | _7_RUS___4X_XOL_ | 481 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 639 | boschmans | — | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 640 | guhong123 | 882 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 641 | qew240#1 | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 642 | yahykobi4 | 1456 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 643 | 红十月KV-1同志 | 1232 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 644 | ARES37 | — | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 645 | Brahmash | 834 | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 646 | DARKMIRROR66 | 1833 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 647 | Fiorich | 1575 | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 648 | GreenArmyMan12 | 2069 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 649 | Hantli3 | — | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 650 | Jimmy_Shotgun_Ha | 1187 | 17 | 17 | 0 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.