| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 401 | AkaNamida@live | 1052 | 14 | 0 | 0 | 14 | 0 | 4 | 3 |
| 402 | Alcanion14 | 1075 | 14 | 0 | 0 | 14 | 0 | 4 | 2 |
| 403 | AmILogann17 | — | 14 | 0 | 3 | 11 | 0 | 2 | 1 |
| 404 | BigD-bypass08@psn | 970 | 14 | 0 | 0 | 14 | 0 | 4 | 3 |
| 405 | CondeDEu@psn | — | 14 | 0 | 5 | 9 | 0 | 3 | 2 |
| 406 | FROOL2005 | 1645 | 14 | 0 | 2 | 12 | 0 | 5 | 5 |
| 407 | Flavio4641@live | 1192 | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 408 | Gamebit16 | 620 | 14 | 0 | 5 | 9 | 0 | 5 | 3 |
| 409 | Gamer44029 (AI) | — | 14 | 0 | 1 | 13 | 0 | 1 | 1 |
| 410 | GreatGonzo1968@live | 1171 | 14 | 0 | 1 | 13 | 0 | 3 | 3 |
| 411 | Heisennburger | 1518 | 14 | 0 | 5 | 9 | 0 | 4 | 2 |
| 412 | HopsBarley | 1934 | 14 | 0 | 7 | 7 | 0 | 4 | 3 |
| 413 | JIMMY666KILLAH@live | 1458 | 14 | 0 | 4 | 10 | 0 | 2 | 2 |
| 414 | KillUli@psn | 1029 | 14 | 0 | 0 | 14 | 0 | 2 | 1 |
| 415 | KoreanHercules | 1844 | 14 | 0 | 2 | 12 | 0 | 4 | 4 |
| 416 | Limeira411@live | 408 | 14 | 0 | 1 | 13 | 0 | 2 | 2 |
| 417 | Rock19162 (AI) | — | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 418 | Suprise_mdfk@psn | 1711 | 14 | 0 | 0 | 14 | 0 | 2 | 2 |
| 419 | TheIXth | — | 14 | 0 | 0 | 14 | 0 | 2 | 2 |
| 420 | WilderJager | 1661 | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 421 | asil#3 | 863 | 14 | 0 | 0 | 14 | 0 | 2 | 2 |
| 422 | facista88@psn | 480 | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 423 | godofredo47@psn | 1372 | 14 | 0 | 0 | 14 | 0 | 4 | 1 |
| 424 | liveingame | — | 14 | 0 | 7 | 7 | 0 | 2 | 2 |
| 425 | mark00120667 | — | 14 | 0 | 1 | 13 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.