| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | Dagger_11 | 826 | 40 | 0 | 7 | 33 | 0 | 7 | 6 |
| 102 | FitLemon | 692 | 40 | 0 | 1 | 39 | 0 | 8 | 4 |
| 103 | Testotobse@live | 613 | 40 | 0 | 7 | 33 | 0 | 16 | 11 |
| 104 | dubis9627@live | 400 | 40 | 0 | 8 | 32 | 0 | 8 | 5 |
| 105 | Caldreas7th | 1316 | 39 | 0 | 4 | 35 | 0 | 3 | 2 |
| 106 | MALIK_EL_KING@psn | 1178 | 39 | 0 | 9 | 30 | 0 | 6 | 4 |
| 107 | AaleExX78@psn | 415 | 38 | 0 | 6 | 32 | 0 | 4 | 1 |
| 108 | GumMan1029@psn | 1478 | 38 | 0 | 1 | 37 | 0 | 5 | 5 |
| 109 | Kotoha_5189@psn | — | 38 | 0 | 0 | 38 | 0 | 3 | 2 |
| 110 | Sozhi-041110 | 400 | 38 | 0 | 4 | 34 | 0 | 4 | 3 |
| 111 | Imperialace943@live | — | 37 | 0 | 3 | 34 | 0 | 4 | 4 |
| 112 | PercOnCronus@live | — | 37 | 0 | 5 | 32 | 0 | 9 | 6 |
| 113 | PirateKiller32@psn | 400 | 37 | 0 | 3 | 34 | 0 | 5 | 4 |
| 114 | Tankistashot | 1095 | 37 | 0 | 8 | 29 | 0 | 6 | 3 |
| 115 | bizonov_13 | 1838 | 37 | 0 | 0 | 37 | 0 | 4 | 2 |
| 116 | starfury30 | — | 37 | 0 | 1 | 36 | 0 | 6 | 6 |
| 117 | Mister_Fog | — | 36 | 0 | 4 | 32 | 0 | 6 | 6 |
| 118 | VitusMonkey#1 | — | 35 | 0 | 2 | 33 | 0 | 1 | 1 |
| 119 | Willba_838@psn | 828 | 35 | 0 | 1 | 34 | 0 | 4 | 3 |
| 120 | crispeko#1 | 1127 | 35 | 0 | 4 | 31 | 0 | 2 | 1 |
| 121 | AUETIPULYA | — | 34 | 0 | 4 | 30 | 0 | 6 | 2 |
| 122 | ElChungus69 | — | 34 | 0 | 6 | 28 | 0 | 5 | 4 |
| 123 | Kizza8542@live | 400 | 34 | 0 | 7 | 27 | 0 | 10 | 7 |
| 124 | VALKEN_P_R_@psn | 1323 | 34 | 0 | 0 | 34 | 0 | 8 | 7 |
| 125 | dimitriy969 | 1117 | 34 | 0 | 1 | 33 | 0 | 7 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.