| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 601 | Kalkaani | — | 22 | 0 | 0 | 22 | 0 | 2 | 1 |
| 602 | OzF_el_viejo@psn | 450 | 22 | 0 | 0 | 22 | 0 | 3 | 3 |
| 603 | Recker6094 | 1720 | 22 | 0 | 6 | 16 | 0 | 3 | 2 |
| 604 | fienchen_79 | 407 | 22 | 0 | 4 | 18 | 0 | 4 | 4 |
| 605 | kevincharley696@live | 541 | 22 | 0 | 0 | 22 | 0 | 2 | 2 |
| 606 | papu981341@live | 955 | 22 | 0 | 4 | 18 | 0 | 4 | 3 |
| 607 | sverchok46547576 | 1596 | 22 | 0 | 0 | 22 | 0 | 3 | 2 |
| 608 | wauw1010 | 1562 | 22 | 0 | 1 | 21 | 0 | 4 | 3 |
| 609 | Alarak1491 | 1748 | 23 | 0 | 4 | 19 | 0 | 2 | 2 |
| 610 | AlexABell@live | 1552 | 23 | 0 | 2 | 21 | 0 | 1 | 1 |
| 611 | Elvud-Blues | 1650 | 23 | 0 | 2 | 21 | 0 | 2 | 2 |
| 612 | Falken996828@live | — | 23 | 0 | 0 | 23 | 0 | 6 | 4 |
| 613 | HugoDelavegas | — | 23 | 0 | 0 | 23 | 0 | 2 | 1 |
| 614 | LEONSUELTO@psn | 1599 | 23 | 0 | 2 | 21 | 0 | 3 | 2 |
| 615 | SotamiesJorma@psn | 1702 | 23 | 0 | 1 | 22 | 0 | 4 | 4 |
| 616 | marbu2525 | 1886 | 23 | 0 | 0 | 23 | 0 | 2 | 1 |
| 617 | Gelikh | — | 24 | 0 | 0 | 24 | 0 | 4 | 2 |
| 618 | Jeshka_aha@psn | 805 | 24 | 0 | 0 | 24 | 0 | 6 | 4 |
| 619 | MetaLHed3000@psn | 400 | 24 | 0 | 8 | 16 | 0 | 3 | 3 |
| 620 | Orsetto432@psn | 1173 | 24 | 0 | 2 | 22 | 0 | 6 | 6 |
| 621 | Sozhi-041110 | 400 | 24 | 0 | 1 | 23 | 0 | 5 | 3 |
| 622 | The_Nomad | — | 24 | 0 | 2 | 22 | 0 | 5 | 4 |
| 623 | WoollyComet100@live | — | 24 | 0 | 5 | 19 | 0 | 3 | 2 |
| 624 | _GruMBleR_ | 1675 | 24 | 0 | 0 | 24 | 0 | 2 | 2 |
| 625 | chentvsct | 400 | 24 | 0 | 0 | 24 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.