| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | AgMaBaZo@live | 1657 | 67 | 13 | 2 | 52 | 0 | 5 | 5 |
| 52 | StrayBiscuit207@live | 1002 | 67 | 12 | 3 | 52 | 0 | 10 | 5 |
| 53 | ThisIsRae | 1210 | 66 | 36 | 0 | 30 | 0 | 7 | 5 |
| 54 | Curryeel0723 | 819 | 65 | 23 | 2 | 40 | 0 | 11 | 10 |
| 55 | ThugHunter2000 | 1611 | 65 | 22 | 0 | 43 | 0 | 9 | 6 |
| 56 | deathsheads | 1783 | 65 | 17 | 0 | 48 | 0 | 3 | 3 |
| 57 | mikolajsky | 1821 | 64 | 24 | 0 | 40 | 0 | 7 | 4 |
| 58 | monkish_g | 1519 | 64 | 14 | 0 | 50 | 0 | 5 | 4 |
| 59 | Jumsun_Nya@psn | 1515 | 63 | 15 | 0 | 48 | 0 | 6 | 5 |
| 60 | PavleDjurisic | 1352 | 63 | 22 | 0 | 41 | 0 | 15 | 8 |
| 61 | JukkelJosh@live | 1380 | 61 | 16 | 0 | 45 | 0 | 2 | 2 |
| 62 | Profhol | 1522 | 60 | 27 | 2 | 31 | 0 | 8 | 4 |
| 63 | Ocarinaria | 2017 | 58 | 12 | 0 | 46 | 0 | 7 | 7 |
| 64 | Ryujou | 655 | 57 | 12 | 0 | 45 | 0 | 4 | 3 |
| 65 | kwycibo | 1530 | 57 | 23 | 0 | 34 | 0 | 9 | 7 |
| 66 | mr_igor_1 | 1502 | 57 | 34 | 0 | 23 | 0 | 13 | 12 |
| 67 | Abbathus | 1568 | 56 | 23 | 0 | 33 | 0 | 9 | 8 |
| 68 | BlueSky52 | 1541 | 56 | 24 | 0 | 32 | 0 | 6 | 4 |
| 69 | ODSTNOVA2288@live | 1258 | 56 | 23 | 2 | 31 | 0 | 10 | 4 |
| 70 | VivaldiX96 | 1720 | 56 | 10 | 0 | 46 | 0 | 4 | 4 |
| 71 | hadden100@live | 1225 | 56 | 20 | 4 | 32 | 0 | 8 | 3 |
| 72 | pinty_pollo@psn | 1370 | 56 | 15 | 2 | 39 | 0 | 7 | 5 |
| 73 | A_Literate_Fox | 1620 | 54 | 16 | 0 | 38 | 0 | 1 | 1 |
| 74 | MixFixMr | — | 54 | 13 | 1 | 40 | 0 | 9 | 4 |
| 75 | Mroku2600@live | — | 54 | 13 | 0 | 41 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.