| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | Raedern | 986 | 120 | 21 | 12 | 0 | 0 | 7 | 5 |
| 77 | saradaoisii | 400 | 120 | 10 | 7 | 0 | 0 | 11 | 6 |
| 78 | 伊落様に懴悔を | 1398 | 120 | 31 | 23 | 0 | 0 | 16 | 13 |
| 79 | LíneadeSombra | 1566 | 119 | 18 | 16 | 0 | 0 | 13 | 8 |
| 80 | XALIFATOR | 881 | 119 | 27 | 15 | 0 | 0 | 6 | 5 |
| 81 | _JIoe_MoJIo4Ko | 1652 | 119 | 31 | 11 | 0 | 0 | 8 | 5 |
| 82 | Innards#1 | 1983 | 118 | 8 | 7 | 0 | 0 | 7 | 5 |
| 83 | BJIADOCbI4 | 1361 | 116 | 31 | 15 | 0 | 0 | 7 | 4 |
| 84 | Dibroviy | 1494 | 115 | 27 | 6 | 0 | 0 | 9 | 6 |
| 85 | potato-gg13@psn | 1568 | 114 | 12 | 8 | 0 | 0 | 4 | 3 |
| 86 | _blank_45543 | 1035 | 113 | 18 | 5 | 0 | 0 | 9 | 6 |
| 87 | llxBillyBoyxll | 1956 | 112 | 26 | 7 | 0 | 0 | 7 | 5 |
| 88 | magforge120 | 729 | 112 | 10 | 8 | 0 | 0 | 14 | 8 |
| 89 | pawpaw_rambo@psn | 931 | 112 | 10 | 11 | 0 | 0 | 2 | 2 |
| 90 | Edward#79 | 893 | 111 | 20 | 13 | 0 | 0 | 17 | 10 |
| 91 | 解放军联勤保障部队常凯申 | 1402 | 111 | 12 | 6 | 0 | 0 | 10 | 4 |
| 92 | GroovyMcLego@live | 1292 | 108 | 24 | 21 | 0 | 0 | 10 | 7 |
| 93 | ChallengerAA@live | 400 | 107 | 8 | 7 | 0 | 0 | 9 | 8 |
| 94 | ZanfirSlays | 789 | 107 | 21 | 16 | 0 | 0 | 9 | 7 |
| 95 | B00MSLIE | — | 106 | 17 | 13 | 0 | 0 | 6 | 6 |
| 96 | GSGaSo | — | 106 | 6 | 2 | 0 | 0 | 2 | 2 |
| 97 | Strictly_Slow | 1636 | 106 | 24 | 12 | 0 | 0 | 11 | 8 |
| 98 | awinl2 | 1312 | 106 | 9 | 13 | 0 | 0 | 12 | 8 |
| 99 | morin14321@psn | 1731 | 106 | 13 | 14 | 0 | 0 | 9 | 4 |
| 100 | Vinnie-MCdons | 1665 | 105 | 14 | 11 | 0 | 0 | 9 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.