| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1501 | DoldmanD | 1294 | 10 | 3 | 2 | 0 | 0 | 2 | 1 |
| 1502 | ElderXanQuasar@live | 1121 | 10 | 4 | 0 | 0 | 0 | 2 | 1 |
| 1503 | FR-MamieSarcasme | 1398 | 10 | 0 | 0 | 0 | 0 | 3 | 2 |
| 1504 | Guanfis85786 | 639 | 10 | 6 | 3 | 0 | 0 | 1 | 1 |
| 1505 | Guszabulee (AI) | — | 10 | 2 | 1 | 0 | 0 | 2 | 1 |
| 1506 | Hadamnthat@psn | — | 10 | 0 | 1 | 0 | 0 | 2 | 1 |
| 1507 | Herald24 | 1651 | 10 | 2 | 0 | 0 | 0 | 2 | 2 |
| 1508 | JSpriggx94@live | 400 | 10 | 5 | 2 | 0 | 0 | 4 | 3 |
| 1509 | KSNR-Amatsu_Rizu | 1195 | 10 | 2 | 0 | 0 | 0 | 2 | 1 |
| 1510 | LEE-ONE | 1071 | 10 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1511 | LEKS_VLAD | — | 10 | 2 | 2 | 0 | 0 | 4 | 2 |
| 1512 | Martin-SS | 1259 | 10 | 4 | 0 | 0 | 0 | 1 | 1 |
| 1513 | MaybeJacob6931@live | 1130 | 10 | 3 | 0 | 0 | 0 | 3 | 2 |
| 1514 | MsJzEternitysV | — | 10 | 2 | 3 | 0 | 0 | 1 | 1 |
| 1515 | Normandy_1944_6 | 1707 | 10 | 5 | 1 | 0 | 0 | 1 | 1 |
| 1516 | Os347890r@live | 452 | 10 | 3 | 0 | 0 | 0 | 2 | 2 |
| 1517 | ProNube391 | — | 10 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1518 | Redfox200Ru | 1888 | 10 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1519 | RolfFliescher@psn | 888 | 10 | 3 | 5 | 0 | 0 | 4 | 3 |
| 1520 | Roma254 | 1302 | 10 | 6 | 1 | 0 | 0 | 4 | 2 |
| 1521 | Serek_Q | 560 | 10 | 1 | 2 | 0 | 0 | 1 | 1 |
| 1522 | T-80UM-2 | 1961 | 10 | 3 | 2 | 0 | 0 | 3 | 2 |
| 1523 | Tycho_Gaming_ | 1729 | 10 | 3 | 0 | 0 | 0 | 2 | 1 |
| 1524 | Vantus18968 (AI) | — | 10 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1525 | VonStokbeer@psn | 1052 | 10 | 3 | 2 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.