| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1951 | WarheadWally | 1144 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1952 | WongPong | 1185 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1953 | ZlachanA@psn | 818 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1954 | _ttt | 1674 | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1955 | aLLMad | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1956 | bancet | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1957 | bonvo1990@psn | 1057 | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1958 | brandon45857#1 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1959 | burma18 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1960 | chuky2219@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1961 | daniil00792 | 928 | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1962 | druve75 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1963 | fernandolr0 | 1423 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1964 | forguru@psn | 1839 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1965 | gandakusuma270 | 1364 | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1966 | gixkengo@psn | 1101 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1967 | greatanat | 782 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1968 | habito_rubio3@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1969 | jierijwi | 754 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1970 | jingexianshen | 409 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1971 | jvcccc | — | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1972 | kdxn@psn | 1044 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1973 | kiulo_1803@psn | 443 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1974 | korea_dohyung | — | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
| 1975 | martinbuhoff | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.