| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 426 | PartizAnen | 804 | 24 | 17 | 0 | 7 | 0 | 1 | 1 |
| 427 | cmbtengr@live | 1256 | 24 | 5 | 0 | 19 | 0 | 2 | 2 |
| 428 | davidbuly (AI) | — | 24 | 5 | 0 | 19 | 0 | 1 | 1 |
| 429 | ex151597 | — | 24 | 14 | 0 | 10 | 0 | 2 | 1 |
| 430 | meinfuhrer1140 | 1688 | 24 | 20 | 0 | 4 | 0 | 1 | 1 |
| 431 | 卑鄙的外乡人 | — | 24 | 8 | 0 | 16 | 0 | 3 | 3 |
| 432 | 相册怀上我的种却还是浅草的花火 | 1468 | 24 | 8 | 0 | 16 | 0 | 2 | 1 |
| 433 | 青春吼姆拉不会梦到馒头卡 | 1736 | 24 | 10 | 0 | 14 | 0 | 1 | 1 |
| 434 | BigJeonggus | 1631 | 25 | 10 | 0 | 15 | 0 | 2 | 1 |
| 435 | JorgeBMW | 1795 | 25 | 12 | 0 | 13 | 0 | 3 | 2 |
| 436 | Logmann@live | — | 25 | 10 | 0 | 15 | 0 | 2 | 2 |
| 437 | LuciusSwifnic | — | 25 | 4 | 0 | 21 | 0 | 2 | 2 |
| 438 | RebDoomer84@live | — | 25 | 5 | 0 | 20 | 0 | 3 | 2 |
| 439 | jacky464321 | 746 | 25 | 3 | 0 | 22 | 0 | 3 | 2 |
| 440 | BoistonApero | 1196 | 26 | 17 | 0 | 9 | 0 | 3 | 2 |
| 441 | HK416_Clukay0v0 | 1632 | 26 | 19 | 0 | 7 | 0 | 2 | 1 |
| 442 | MAMEODA12U@psn | 662 | 26 | 13 | 0 | 13 | 0 | 1 | 1 |
| 443 | Tankowf | — | 26 | 3 | 0 | 23 | 0 | 2 | 1 |
| 444 | ThatGust | 1766 | 26 | 4 | 0 | 22 | 0 | 3 | 2 |
| 445 | fivepointfive | 1501 | 26 | 3 | 0 | 23 | 0 | 2 | 1 |
| 446 | SplashMoney | 1425 | 27 | 17 | 0 | 10 | 0 | 4 | 3 |
| 447 | SptShadow@psn | 1688 | 27 | 3 | 0 | 24 | 0 | 1 | 1 |
| 448 | alphadogseries@psn | 1295 | 27 | 10 | 0 | 17 | 0 | 2 | 2 |
| 449 | chankei5420@psn | 1690 | 27 | 13 | 0 | 14 | 0 | 2 | 1 |
| 450 | Kami_Oberst_sama | 1779 | 28 | 12 | 0 | 16 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.