| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 426 | pookuuu | 1535 | 13 | 3 | 0 | 10 | 0 | 2 | 2 |
| 427 | q6pyzr912k | 649 | 13 | 5 | 0 | 8 | 0 | 2 | 1 |
| 428 | umka01089 | 418 | 13 | 13 | 0 | 0 | 0 | 3 | 2 |
| 429 | Тоха32 | 473 | 13 | 6 | 0 | 7 | 0 | 3 | 2 |
| 430 | AguRamiNacho@psn | 1083 | 14 | 7 | 0 | 7 | 0 | 3 | 2 |
| 431 | Alekc197701 | 663 | 14 | 14 | 0 | 0 | 0 | 4 | 4 |
| 432 | CaptainSidero | 1715 | 14 | 14 | 0 | 0 | 0 | 4 | 3 |
| 433 | ELKAKAS32137 | 964 | 14 | 6 | 0 | 8 | 0 | 3 | 2 |
| 434 | EmilioV75S@live | 1110 | 14 | 1 | 0 | 13 | 0 | 1 | 1 |
| 435 | Lalakiz@psn | 475 | 14 | 1 | 0 | 13 | 0 | 1 | 1 |
| 436 | jason850 | 1260 | 14 | 6 | 0 | 8 | 0 | 2 | 1 |
| 437 | rondo2024 | — | 14 | 10 | 0 | 4 | 0 | 3 | 1 |
| 438 | Санек#18 | 758 | 14 | 7 | 0 | 7 | 0 | 5 | 4 |
| 439 | BUGGHEADER (AI) | — | 15 | 0 | 0 | 15 | 0 | 1 | 1 |
| 440 | Gromduty56634 | — | 15 | 3 | 0 | 12 | 0 | 3 | 2 |
| 441 | MichaeII | 1265 | 15 | 8 | 0 | 7 | 0 | 3 | 1 |
| 442 | ajz_zavala@psn | 423 | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 443 | juanlecrucet | — | 15 | 15 | 0 | 0 | 0 | 3 | 2 |
| 444 | puffy_soldier04@psn | 985 | 15 | 7 | 0 | 8 | 0 | 4 | 4 |
| 445 | tonin1312 | — | 15 | 15 | 0 | 0 | 0 | 2 | 1 |
| 446 | Бунар | — | 15 | 10 | 0 | 5 | 0 | 2 | 1 |
| 447 | Комиссарполка | — | 15 | 14 | 0 | 1 | 0 | 4 | 2 |
| 448 | DasReich0309 | 1108 | 16 | 13 | 0 | 3 | 0 | 2 | 2 |
| 449 | FuSheng011 | 1604 | 16 | 9 | 0 | 7 | 0 | 3 | 3 |
| 450 | Lorvake@psn | — | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.