| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 301 | KAMIKAZE_CHINA@psn | 1171 | 54 | 32 | 0 | 22 | 0 | 8 | 5 |
| 302 | Nashprod | 792 | 54 | 31 | 0 | 23 | 0 | 5 | 4 |
| 303 | Rodri_131@psn | 1133 | 54 | 38 | 0 | 16 | 0 | 4 | 3 |
| 304 | Sugabuga | 1417 | 54 | 27 | 0 | 27 | 0 | 9 | 5 |
| 305 | TheFunkStew#1 | 1260 | 54 | 26 | 0 | 28 | 0 | 9 | 5 |
| 306 | White_Intoner | 1266 | 54 | 41 | 0 | 13 | 0 | 7 | 5 |
| 307 | f90110 | 926 | 54 | 49 | 0 | 5 | 0 | 4 | 3 |
| 308 | Kami_Oberst_sama | 1779 | 53 | 28 | 0 | 25 | 0 | 7 | 6 |
| 309 | Kjaerkrok | 1415 | 53 | 18 | 0 | 35 | 0 | 4 | 2 |
| 310 | araqellmusic | 1745 | 53 | 43 | 0 | 10 | 0 | 8 | 6 |
| 311 | donifan | 1583 | 53 | 37 | 0 | 16 | 0 | 6 | 3 |
| 312 | flickyomamasbean | — | 53 | 32 | 0 | 21 | 0 | 6 | 3 |
| 313 | marcelopintosdk1 | 400 | 53 | 27 | 0 | 26 | 0 | 6 | 4 |
| 314 | Dante#277 | 1387 | 52 | 36 | 0 | 16 | 0 | 11 | 7 |
| 315 | MAXGEV | — | 52 | 9 | 0 | 43 | 0 | 6 | 3 |
| 316 | TencentGamer | 1807 | 52 | 35 | 0 | 17 | 0 | 4 | 2 |
| 317 | pizmak_p76 | — | 52 | 26 | 0 | 26 | 0 | 1 | 1 |
| 318 | BEKYAKUDZA | 594 | 51 | 26 | 0 | 25 | 0 | 6 | 4 |
| 319 | Bootybandit7290@live | — | 51 | 17 | 0 | 34 | 0 | 4 | 2 |
| 320 | Cleit21 | 1530 | 51 | 24 | 0 | 27 | 0 | 5 | 4 |
| 321 | Dunken_Donut | — | 51 | 40 | 0 | 11 | 0 | 4 | 2 |
| 322 | Gogo4321 | 400 | 51 | 23 | 0 | 28 | 0 | 11 | 8 |
| 323 | Matabagos | — | 51 | 40 | 0 | 11 | 0 | 7 | 3 |
| 324 | S_S_D_D30701 | 1377 | 51 | 45 | 0 | 6 | 0 | 8 | 5 |
| 325 | Totizzle | 1805 | 51 | 31 | 0 | 20 | 0 | 8 | 6 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.