| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | Zeleh | 1436 | 2 | 1 | 0 | 1 | 0 | 1 | 1 |
| 1602 | ZloNyashkа_Jäger | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1603 | _AHAPXNCT__ | 1478 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1604 | braindamage | 1700 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1605 | chaos_coming1@psn | 400 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1606 | gans_174 | 602 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1607 | hjalmar_larssson | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1608 | killercyclop@live | 1197 | 2 | 0 | 0 | 2 | 0 | 2 | 1 |
| 1609 | luism0224@psn | — | 2 | 0 | 0 | 2 | 0 | 1 | 1 |
| 1610 | monkey77145 | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1611 | mural_spot5@psn | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1612 | nightspytroni1 | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1613 | skitviken@psn | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1614 | stea63157 (AI) | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1615 | suzutuki1023 | — | 2 | 1 | 0 | 1 | 0 | 1 | 1 |
| 1616 | tava#2 | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1617 | teteolahja | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1618 | theman1438 | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1619 | vonKlock | 857 | 2 | 0 | 0 | 2 | 0 | 1 | 1 |
| 1620 | yokilaea | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1621 | 我是爱鸟别打我 | 1502 | 2 | 1 | 0 | 1 | 0 | 1 | 1 |
| 1622 | 7s4tpz6e8u | 890 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1623 | Abrator | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1624 | Adsw2000 | 1270 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1625 | BISMARCk_marine@psn | 1351 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.