| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | EskuteR | 1582 | 71 | 24 | 0 | 47 | 0 | 9 | 6 |
| 202 | Jider213 | — | 71 | 58 | 0 | 13 | 0 | 5 | 3 |
| 203 | Uberness#1 | 1602 | 71 | 39 | 0 | 32 | 0 | 4 | 4 |
| 204 | Vicus77_CZ | 879 | 71 | 45 | 0 | 26 | 0 | 12 | 9 |
| 205 | blackGS | 1396 | 71 | 42 | 0 | 29 | 0 | 11 | 8 |
| 206 | franekg20082008@psn | 1263 | 71 | 43 | 0 | 28 | 0 | 3 | 2 |
| 207 | jeffstahly@psn | 400 | 71 | 36 | 0 | 35 | 0 | 9 | 8 |
| 208 | Genera1i | 1430 | 70 | 27 | 0 | 43 | 0 | 9 | 6 |
| 209 | KaffuChin0 | 543 | 70 | 36 | 0 | 34 | 0 | 4 | 3 |
| 210 | fenix191 | 1502 | 70 | 51 | 0 | 19 | 0 | 9 | 4 |
| 211 | Steiner_96 | 425 | 69 | 41 | 0 | 28 | 0 | 8 | 5 |
| 212 | liramx | 1364 | 69 | 49 | 0 | 20 | 0 | 4 | 3 |
| 213 | sigeyy112002 (AI) | — | 69 | 41 | 0 | 28 | 0 | 1 | 1 |
| 214 | CNM15051869020 | — | 68 | 38 | 0 | 30 | 0 | 1 | 1 |
| 215 | DrBeaujolais | 688 | 68 | 37 | 0 | 31 | 0 | 7 | 5 |
| 216 | P4TL4ND | 1280 | 68 | 44 | 0 | 24 | 0 | 5 | 5 |
| 217 | dragonSSP@psn | 1169 | 68 | 23 | 0 | 45 | 0 | 8 | 4 |
| 218 | hydro193 | 1440 | 68 | 52 | 0 | 16 | 0 | 4 | 4 |
| 219 | Darktemplary | 1313 | 67 | 30 | 0 | 37 | 0 | 11 | 6 |
| 220 | danielLand | 1035 | 67 | 29 | 0 | 38 | 0 | 12 | 9 |
| 221 | longish-fish1@psn | 1398 | 67 | 56 | 0 | 11 | 0 | 19 | 12 |
| 222 | SealingMussel10@live | 908 | 66 | 32 | 0 | 34 | 0 | 14 | 11 |
| 223 | andreTSV@live | 1134 | 66 | 50 | 0 | 16 | 0 | 17 | 9 |
| 224 | mactavish98 | 400 | 66 | 40 | 0 | 26 | 0 | 3 | 3 |
| 225 | papiżpolak | — | 66 | 32 | 0 | 34 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.