| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | YATI_69@psn | 1553 | 91 | 31 | 0 | 60 | 0 | 6 | 5 |
| 27 | ひろまおじゃぱにぃず | 1650 | 91 | 48 | 0 | 43 | 0 | 5 | 4 |
| 28 | Kaznari | 1815 | 89 | 54 | 0 | 35 | 0 | 4 | 2 |
| 29 | NateHiGeR0N659@psn | 1243 | 88 | 58 | 0 | 30 | 0 | 8 | 4 |
| 30 | JÄGR_AlmHangar07 | 1561 | 86 | 34 | 0 | 52 | 0 | 5 | 4 |
| 31 | haruna1434@psn | 1499 | 86 | 61 | 0 | 25 | 0 | 14 | 11 |
| 32 | Lt_Trike | 1697 | 85 | 55 | 0 | 30 | 0 | 8 | 5 |
| 33 | CripTik_Peek@psn | 1301 | 84 | 47 | 0 | 37 | 0 | 9 | 5 |
| 34 | DM46 | 624 | 84 | 55 | 0 | 29 | 0 | 6 | 6 |
| 35 | CRYPTZER91@psn | 400 | 82 | 43 | 0 | 39 | 0 | 13 | 8 |
| 36 | Combat-Kirschi@psn | 1066 | 82 | 53 | 0 | 29 | 0 | 5 | 5 |
| 37 | LookedFaun63839@live | 1651 | 82 | 55 | 0 | 27 | 0 | 7 | 6 |
| 38 | Asesin688 | 1748 | 81 | 55 | 0 | 26 | 0 | 12 | 9 |
| 39 | Pepeflautas | 937 | 80 | 18 | 0 | 62 | 0 | 5 | 3 |
| 40 | YuіHіbіki | 1512 | 80 | 48 | 0 | 32 | 0 | 4 | 4 |
| 41 | 戈кıуo人 | 1465 | 77 | 49 | 0 | 28 | 0 | 6 | 6 |
| 42 | Daniel1210 | 1992 | 75 | 55 | 0 | 20 | 0 | 10 | 4 |
| 43 | jrvs127@psn | 400 | 75 | 42 | 0 | 33 | 0 | 5 | 4 |
| 44 | 莱茵金属重工 | 1569 | 75 | 54 | 0 | 21 | 0 | 14 | 11 |
| 45 | Airman_Snake | — | 73 | 27 | 0 | 46 | 0 | 5 | 4 |
| 46 | Hollowz2853@live | 1440 | 73 | 35 | 0 | 38 | 0 | 6 | 3 |
| 47 | deathcrew3 | 1370 | 73 | 47 | 0 | 26 | 0 | 8 | 4 |
| 48 | perunamuussi97@psn | 1218 | 73 | 49 | 0 | 24 | 0 | 4 | 3 |
| 49 | yunk | 417 | 73 | 35 | 0 | 38 | 0 | 5 | 4 |
| 50 | Wolfstrupp512_BR | 408 | 72 | 43 | 0 | 29 | 0 | 8 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.