| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Herbanlegend821@live | 400 | 476 | 55 | 0 | 421 | 0 | 17 | 14 |
| 2 | BoomFrickenBoom@live | 1158 | 332 | 54 | 0 | 278 | 0 | 13 | 10 |
| 3 | SpitfireRhino | 1282 | 265 | 118 | 0 | 147 | 0 | 18 | 14 |
| 4 | Juuzuosenpai@live | 1135 | 244 | 33 | 0 | 211 | 0 | 14 | 8 |
| 5 | Chochenaguer | 673 | 199 | 32 | 0 | 167 | 0 | 13 | 11 |
| 6 | GundamX1B@psn | 711 | 199 | 38 | 0 | 161 | 0 | 12 | 9 |
| 7 | sadasgwe | 1552 | 185 | 41 | 0 | 144 | 0 | 27 | 14 |
| 8 | satcoma | 1385 | 175 | 95 | 0 | 80 | 0 | 12 | 7 |
| 9 | VulgoJucaa | 1729 | 174 | 92 | 0 | 82 | 0 | 15 | 11 |
| 10 | TheFallenJ17ttv | 1362 | 166 | 47 | 0 | 119 | 0 | 9 | 7 |
| 11 | Suppershed23@live | 1240 | 164 | 54 | 0 | 110 | 0 | 16 | 11 |
| 12 | Zhorik#4 | 1205 | 163 | 69 | 0 | 94 | 0 | 15 | 8 |
| 13 | ITZTHYDYL | 1535 | 162 | 64 | 0 | 98 | 0 | 18 | 12 |
| 14 | GODLIKE_#1 | 1242 | 147 | 56 | 0 | 91 | 0 | 11 | 5 |
| 15 | xCCqt | 730 | 144 | 45 | 0 | 99 | 0 | 11 | 7 |
| 16 | -BLD-ScoRPioN | 951 | 143 | 34 | 0 | 109 | 0 | 15 | 11 |
| 17 | Undromet | 1111 | 141 | 65 | 0 | 76 | 0 | 4 | 3 |
| 18 | GAIJINreallyBAD | 820 | 135 | 54 | 0 | 81 | 0 | 14 | 10 |
| 19 | a5993589 | 2070 | 135 | 46 | 0 | 89 | 0 | 16 | 12 |
| 20 | MacaroniLover | 915 | 134 | 35 | 0 | 99 | 0 | 9 | 5 |
| 21 | lemannblayu | — | 133 | 5 | 0 | 128 | 0 | 2 | 1 |
| 22 | lCharlieGmzl@live | 642 | 131 | 12 | 0 | 119 | 0 | 6 | 5 |
| 23 | 让有医保的先上 | 1694 | 131 | 34 | 0 | 97 | 0 | 8 | 6 |
| 24 | 두침 | 1109 | 131 | 38 | 0 | 93 | 0 | 13 | 7 |
| 25 | jkhloos | 1005 | 127 | 20 | 0 | 107 | 0 | 5 | 3 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.