| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 751 | SpirillyWxYYTC (AI) | — | 19 | 2 | 0 | 17 | 0 | 2 | 1 |
| 752 | The__Trooper | 1631 | 19 | 6 | 0 | 13 | 0 | 5 | 4 |
| 753 | gizli_goril@psn | 400 | 19 | 7 | 0 | 12 | 0 | 3 | 3 |
| 754 | mrbmc4ever | — | 19 | 15 | 0 | 4 | 0 | 4 | 1 |
| 755 | noktinnky_noktin | 1561 | 19 | 6 | 0 | 13 | 0 | 2 | 2 |
| 756 | togstogstogs | 1660 | 19 | 13 | 0 | 6 | 0 | 3 | 2 |
| 757 | vovamoor | 584 | 19 | 10 | 0 | 9 | 0 | 2 | 2 |
| 758 | 嘻嘻可以和解吗 | 1581 | 19 | 9 | 0 | 10 | 0 | 2 | 2 |
| 759 | Anrega | 1367 | 20 | 4 | 0 | 16 | 0 | 5 | 2 |
| 760 | BuddhaBlanco@live | — | 20 | 5 | 0 | 15 | 0 | 2 | 1 |
| 761 | CallMeTheMedic@psn | — | 20 | 5 | 0 | 15 | 0 | 2 | 1 |
| 762 | CatRabbitPlayer | 1711 | 20 | 5 | 0 | 15 | 0 | 3 | 2 |
| 763 | Cnblue079526@live | — | 20 | 4 | 0 | 16 | 0 | 4 | 4 |
| 764 | Cromwel13@psn | 667 | 20 | 4 | 0 | 16 | 0 | 5 | 4 |
| 765 | Ecko95091179 | 1390 | 20 | 12 | 0 | 8 | 0 | 5 | 3 |
| 766 | FabrizioMontes@psn | — | 20 | 3 | 0 | 17 | 0 | 2 | 1 |
| 767 | Jakutski64@live | 530 | 20 | 9 | 0 | 11 | 0 | 4 | 3 |
| 768 | KINGBIGXX | 1744 | 20 | 2 | 0 | 18 | 0 | 1 | 1 |
| 769 | Liviulee | 1852 | 20 | 10 | 0 | 10 | 0 | 5 | 4 |
| 770 | Lugovtech_exe | 1612 | 20 | 4 | 0 | 16 | 0 | 2 | 2 |
| 771 | Obi8111@live | 1209 | 20 | 9 | 0 | 11 | 0 | 2 | 1 |
| 772 | Rondapa | 400 | 20 | 5 | 0 | 15 | 0 | 1 | 1 |
| 773 | SIKOSHADDOW@live | 447 | 20 | 7 | 0 | 13 | 0 | 5 | 5 |
| 774 | SickBoy78 | 1636 | 20 | 10 | 0 | 10 | 0 | 4 | 4 |
| 775 | SkilledRoyalty@live | 400 | 20 | 4 | 0 | 16 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.