| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | StYpSdestroyer | — | 45 | 13 | 0 | 32 | 0 | 7 | 4 |
| 227 | mingyv | 1466 | 45 | 28 | 0 | 17 | 0 | 10 | 6 |
| 228 | s825052081 | 1715 | 45 | 18 | 0 | 27 | 0 | 5 | 2 |
| 229 | xEd_WuNc-LeR_III@psn | — | 45 | 14 | 0 | 31 | 0 | 3 | 3 |
| 230 | 4T_AMLO | 1482 | 44 | 17 | 0 | 27 | 0 | 3 | 2 |
| 231 | BUSINESSBEAR | 1636 | 44 | 19 | 0 | 25 | 0 | 7 | 4 |
| 232 | ExpertAnt6322@live | 1491 | 44 | 13 | 0 | 31 | 0 | 6 | 3 |
| 233 | MrYicanis | — | 44 | 7 | 0 | 37 | 0 | 1 | 1 |
| 234 | SptShadow@psn | 1675 | 44 | 12 | 0 | 32 | 0 | 3 | 3 |
| 235 | julio_foolio999@psn | 772 | 44 | 21 | 0 | 23 | 0 | 8 | 8 |
| 236 | -戰場新手- | 1448 | 43 | 12 | 0 | 31 | 0 | 9 | 7 |
| 237 | AhrimanDJ | 1510 | 43 | 21 | 0 | 22 | 0 | 7 | 6 |
| 238 | TyTheBeardedGuy | 1575 | 43 | 23 | 0 | 20 | 0 | 4 | 2 |
| 239 | КОЗЫРЬ | 686 | 43 | 9 | 0 | 34 | 0 | 6 | 4 |
| 240 | ArvII | 627 | 42 | 20 | 0 | 22 | 0 | 2 | 2 |
| 241 | 十-IOCHIMARI-十 | 2154 | 42 | 14 | 0 | 28 | 0 | 7 | 5 |
| 242 | Captin043062@live | — | 41 | 10 | 0 | 31 | 0 | 3 | 2 |
| 243 | DARKL0RDxMASTER@live | — | 41 | 4 | 0 | 37 | 0 | 3 | 2 |
| 244 | Echo158921@live | — | 41 | 7 | 0 | 34 | 0 | 1 | 1 |
| 245 | FattRatt | 1295 | 41 | 20 | 0 | 21 | 0 | 4 | 3 |
| 246 | HarekazeIIY469 | 1568 | 41 | 6 | 0 | 35 | 0 | 4 | 3 |
| 247 | MORFALPLV@live | 1290 | 41 | 5 | 0 | 36 | 0 | 3 | 1 |
| 248 | Saniata018 | 400 | 41 | 21 | 0 | 20 | 0 | 1 | 1 |
| 249 | TxTkonata | 1653 | 41 | 14 | 0 | 27 | 0 | 4 | 4 |
| 250 | 帝国反击战 | — | 41 | 18 | 0 | 23 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.