| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | gators66 | 968 | 25 | 10 | 7 | 8 | 0 | 8 | 4 |
| 127 | mad_jack27400@psn | 1380 | 25 | 3 | 9 | 13 | 0 | 7 | 6 |
| 128 | 일베팸코애미씹창년킬러 | 415 | 25 | 3 | 5 | 17 | 0 | 5 | 5 |
| 129 | BlackSheep032@live | 779 | 27 | 6 | 5 | 16 | 0 | 2 | 2 |
| 130 | Earthjustice | 1522 | 27 | 4 | 5 | 18 | 0 | 3 | 3 |
| 131 | Jay115#1 | — | 27 | 3 | 3 | 21 | 0 | 1 | 1 |
| 132 | PresentMedal1@live | 636 | 28 | 6 | 4 | 18 | 0 | 7 | 6 |
| 133 | CaptLebka@live | 675 | 31 | 3 | 0 | 28 | 0 | 1 | 1 |
| 134 | Kokrom_utuve@psn | 1321 | 31 | 1 | 1 | 29 | 0 | 2 | 2 |
| 135 | 瓜瓜芒芒桃 | 1689 | 32 | 13 | 0 | 19 | 0 | 4 | 4 |
| 136 | Art_ofWar | 1794 | 33 | 16 | 0 | 17 | 0 | 2 | 2 |
| 137 | 你害没加入强大俄联邦88了8 | 1537 | 33 | 21 | 3 | 9 | 0 | 10 | 5 |
| 138 | Lutii_Nagib | 730 | 36 | 6 | 3 | 27 | 0 | 3 | 3 |
| 139 | markvitank | 1862 | 36 | 11 | 5 | 20 | 0 | 5 | 5 |
| 140 | OggeKing | 1944 | 37 | 20 | 7 | 10 | 0 | 9 | 6 |
| 141 | AV3Path (AI) | — | 44 | 7 | 0 | 37 | 0 | 2 | 1 |
| 142 | jwood359@psn | — | 44 | 6 | 2 | 36 | 0 | 3 | 3 |
| 143 | mindplague74 | 1156 | 44 | 13 | 4 | 27 | 0 | 5 | 4 |
| 144 | BobLyn | 1160 | 45 | 26 | 4 | 15 | 0 | 6 | 3 |
| 145 | IR0bb0Ix@live | 786 | 53 | 12 | 0 | 41 | 0 | 8 | 6 |
| 146 | JIMMY666KILLAH@live | 1458 | 54 | 12 | 0 | 42 | 0 | 5 | 5 |
| 147 | Canis_Aureus | 582 | 62 | 13 | 1 | 48 | 0 | 3 | 3 |
| 148 | Cranny85239 | 1752 | 65 | 10 | 4 | 51 | 0 | 12 | 10 |
| 149 | Alpacachu | — | 96 | 24 | 0 | 72 | 0 | 8 | 7 |
| 150 | Ze_Bender | 1231 | 111 | 29 | 14 | 68 | 0 | 13 | 9 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.