| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1076 | Reekid423@psn | — | 54 | 8 | 4 | 0 | 42 | 7 | 6 |
| 1077 | graywolf7231 | 1646 | 54 | 2 | 2 | 0 | 50 | 5 | 3 |
| 1078 | Elfen-Lied | 1664 | 55 | 10 | 9 | 0 | 36 | 9 | 6 |
| 1079 | Schorsch76 | — | 55 | 9 | 3 | 0 | 43 | 3 | 3 |
| 1080 | general_barni | 1776 | 55 | 5 | 5 | 0 | 45 | 5 | 3 |
| 1081 | Derontchi@live | 1204 | 56 | 2 | 6 | 0 | 48 | 2 | 2 |
| 1082 | cya888 | — | 56 | 13 | 2 | 0 | 41 | 5 | 3 |
| 1083 | Atlas0909 | 1214 | 57 | 13 | 15 | 0 | 29 | 9 | 4 |
| 1084 | Awl-S@psn | 1441 | 58 | 6 | 3 | 0 | 49 | 2 | 2 |
| 1085 | Gering_Getenshil | 656 | 58 | 7 | 0 | 0 | 51 | 3 | 3 |
| 1086 | Miguelarcano468t | — | 58 | 2 | 2 | 0 | 54 | 7 | 3 |
| 1087 | opobid | — | 58 | 5 | 3 | 0 | 50 | 6 | 4 |
| 1088 | shunchu | 1075 | 58 | 2 | 4 | 0 | 52 | 4 | 2 |
| 1089 | Gameplaier | 1518 | 59 | 6 | 12 | 0 | 41 | 7 | 6 |
| 1090 | _TenTyp_ | — | 59 | 10 | 8 | 0 | 41 | 14 | 6 |
| 1091 | fancyj505@psn | — | 59 | 3 | 4 | 0 | 52 | 2 | 2 |
| 1092 | бордо | 400 | 59 | 9 | 5 | 0 | 45 | 3 | 3 |
| 1093 | FrankisZ | 809 | 60 | 3 | 2 | 0 | 55 | 9 | 4 |
| 1094 | THE-HEARTS@psn | 1650 | 60 | 9 | 1 | 0 | 50 | 16 | 11 |
| 1095 | LightGauze@live | — | 61 | 8 | 2 | 0 | 51 | 7 | 4 |
| 1096 | Patryn9 | 1674 | 61 | 7 | 11 | 0 | 43 | 1 | 1 |
| 1097 | RED6382@live | 865 | 61 | 3 | 2 | 0 | 56 | 14 | 11 |
| 1098 | ricardomilos_007@psn | 400 | 61 | 5 | 3 | 0 | 53 | 9 | 5 |
| 1099 | tomasprieto26-to@psn | 696 | 61 | 13 | 4 | 0 | 44 | 7 | 4 |
| 1100 | PAPIEZ2137 | 1409 | 62 | 7 | 9 | 0 | 46 | 10 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.