| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | ComradeBing | 1559 | 78 | 10 | 9 | 0 | 59 | 7 | 3 |
| 52 | GrimmVixius@live | — | 78 | 14 | 9 | 0 | 55 | 11 | 6 |
| 53 | Jbeaux5500@psn | 480 | 77 | 8 | 1 | 0 | 68 | 11 | 6 |
| 54 | S_u_b_a_r_u | 867 | 77 | 11 | 3 | 0 | 63 | 9 | 6 |
| 55 | ModalMuffin2143@live | 792 | 76 | 7 | 12 | 0 | 57 | 7 | 5 |
| 56 | WinsomeCookie18@live | — | 76 | 4 | 0 | 0 | 72 | 8 | 4 |
| 57 | saltydog298@psn | 859 | 76 | 3 | 0 | 0 | 73 | 5 | 3 |
| 58 | Winster2333 | 1682 | 75 | 6 | 5 | 0 | 64 | 4 | 2 |
| 59 | Ody_CZ | 1632 | 74 | 11 | 15 | 0 | 48 | 12 | 8 |
| 60 | Super_Ente_887 | — | 74 | 15 | 15 | 0 | 44 | 5 | 5 |
| 61 | zeylax | 420 | 73 | 11 | 18 | 0 | 44 | 9 | 5 |
| 62 | szakos_ | 1132 | 71 | 8 | 12 | 0 | 51 | 13 | 7 |
| 63 | gadiardu1980@psn | — | 70 | 2 | 1 | 0 | 67 | 10 | 4 |
| 64 | 카르드 | 990 | 69 | 10 | 10 | 0 | 49 | 12 | 8 |
| 65 | Rodd1313@psn | 448 | 68 | 8 | 0 | 0 | 60 | 11 | 9 |
| 66 | Sarminia | 1260 | 68 | 14 | 10 | 0 | 44 | 11 | 5 |
| 67 | theenforcer23@live | 1859 | 67 | 7 | 5 | 0 | 55 | 4 | 3 |
| 68 | Pitycayu@psn | 400 | 66 | 9 | 8 | 0 | 49 | 9 | 7 |
| 69 | poing_fulgurant@psn | 814 | 66 | 2 | 2 | 0 | 62 | 18 | 7 |
| 70 | lightningshark2 | — | 64 | 14 | 9 | 0 | 41 | 5 | 2 |
| 71 | Matty_W_M@psn | — | 63 | 6 | 7 | 0 | 50 | 9 | 4 |
| 72 | hagetagaruMk2 | 942 | 63 | 6 | 23 | 0 | 34 | 9 | 5 |
| 73 | PAPIEZ2137 | 1454 | 62 | 7 | 9 | 0 | 46 | 10 | 7 |
| 74 | PapaSmurF15867@live | 994 | 62 | 6 | 1 | 0 | 55 | 6 | 3 |
| 75 | basilas | 1532 | 62 | 10 | 11 | 0 | 41 | 6 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.