| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | ChanchoCamacho@live | — | 26 | 2 | 3 | 0 | 21 | 2 | 2 |
| 1602 | Conerman | — | 26 | 1 | 3 | 0 | 22 | 2 | 1 |
| 1603 | Darkzon | 1798 | 26 | 2 | 2 | 0 | 22 | 5 | 3 |
| 1604 | GGYOUTRIED974@live | 756 | 26 | 1 | 2 | 0 | 23 | 3 | 1 |
| 1605 | Gazoosa70@psn | 792 | 26 | 4 | 6 | 0 | 16 | 3 | 2 |
| 1606 | Indigareds | 1693 | 26 | 2 | 5 | 0 | 19 | 6 | 3 |
| 1607 | JPW_2014@psn | — | 26 | 3 | 4 | 0 | 19 | 3 | 2 |
| 1608 | KillerSmurfDude@psn | 1413 | 26 | 5 | 5 | 0 | 16 | 3 | 2 |
| 1609 | LBE_FG42I真主至大 | 1763 | 26 | 0 | 1 | 0 | 25 | 9 | 8 |
| 1610 | LynxVaL | — | 26 | 6 | 2 | 0 | 18 | 1 | 1 |
| 1611 | MasterrSensei | 1629 | 26 | 8 | 0 | 0 | 18 | 2 | 2 |
| 1612 | Nod__ | — | 26 | 2 | 2 | 0 | 22 | 2 | 1 |
| 1613 | Redesordem | 1656 | 26 | 5 | 4 | 0 | 17 | 3 | 2 |
| 1614 | SAZERFAY | — | 26 | 0 | 2 | 0 | 24 | 1 | 1 |
| 1615 | SLO_Domobranec | — | 26 | 5 | 5 | 0 | 16 | 4 | 4 |
| 1616 | ShadowSlave1993@psn | — | 26 | 0 | 3 | 0 | 23 | 3 | 2 |
| 1617 | Tutejszy | 1229 | 26 | 4 | 4 | 0 | 18 | 3 | 2 |
| 1618 | UNHuman | 1400 | 26 | 9 | 7 | 0 | 10 | 3 | 2 |
| 1619 | YungMin0rity@live | — | 26 | 1 | 2 | 0 | 23 | 2 | 1 |
| 1620 | babyxdoll23@live | — | 26 | 5 | 2 | 0 | 19 | 3 | 3 |
| 1621 | bears7667196@psn | — | 26 | 2 | 4 | 0 | 20 | 2 | 1 |
| 1622 | bloodbath899@psn | — | 26 | 1 | 1 | 0 | 24 | 4 | 2 |
| 1623 | cmoiweshhh | — | 26 | 4 | 0 | 0 | 22 | 3 | 1 |
| 1624 | epic_eater297@psn | — | 26 | 2 | 2 | 0 | 22 | 3 | 2 |
| 1625 | flog9000 | 696 | 26 | 1 | 10 | 0 | 15 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.