| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | richard626 | — | 32 | 7 | 2 | 0 | 23 | 6 | 3 |
| 1677 | tigerass1944@psn | 1768 | 32 | 3 | 3 | 0 | 26 | 2 | 1 |
| 1678 | wow#35 | 1677 | 32 | 2 | 1 | 0 | 29 | 3 | 3 |
| 1679 | JnJNation23@live | 1809 | 33 | 8 | 2 | 0 | 23 | 3 | 2 |
| 1680 | MY818 | 1680 | 33 | 5 | 1 | 0 | 27 | 3 | 3 |
| 1681 | MesaHames@live | 1559 | 33 | 6 | 3 | 0 | 24 | 4 | 1 |
| 1682 | Olusteean@psn | 1242 | 33 | 1 | 0 | 0 | 32 | 11 | 4 |
| 1683 | SHOCKER118553@live | 989 | 33 | 5 | 0 | 0 | 28 | 5 | 3 |
| 1684 | Shadow49FC | 1560 | 33 | 4 | 5 | 0 | 24 | 4 | 4 |
| 1685 | TheSaltyLamb@psn | — | 33 | 6 | 1 | 0 | 26 | 7 | 5 |
| 1686 | Valokine | — | 33 | 8 | 1 | 0 | 24 | 2 | 1 |
| 1687 | bananayeah2 | 1066 | 33 | 12 | 6 | 0 | 15 | 7 | 6 |
| 1688 | david#504 | — | 33 | 1 | 1 | 0 | 31 | 7 | 3 |
| 1689 | ooohbarracuda | 1346 | 33 | 1 | 4 | 0 | 28 | 3 | 2 |
| 1690 | orlandom141@psn | — | 33 | 4 | 0 | 0 | 29 | 2 | 1 |
| 1691 | sup333 | 1671 | 33 | 4 | 6 | 0 | 23 | 5 | 3 |
| 1692 | yudashuai | — | 33 | 5 | 3 | 0 | 25 | 1 | 1 |
| 1693 | 夢見りあむ | 580 | 33 | 3 | 3 | 0 | 27 | 4 | 3 |
| 1694 | AlpHaSide | — | 34 | 9 | 1 | 0 | 24 | 3 | 1 |
| 1695 | BMF129015@live | 400 | 34 | 3 | 2 | 0 | 29 | 10 | 7 |
| 1696 | CAPITANPELIGRO | 1190 | 34 | 3 | 1 | 0 | 30 | 4 | 2 |
| 1697 | Elias75849@live | — | 34 | 0 | 0 | 0 | 34 | 7 | 4 |
| 1698 | EmperorYoshiro | 1505 | 34 | 8 | 1 | 0 | 25 | 2 | 2 |
| 1699 | GoytreXx | 1784 | 34 | 1 | 10 | 0 | 23 | 7 | 4 |
| 1700 | Hope_Wish_Bless | 1473 | 34 | 0 | 3 | 0 | 31 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.