| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 501 | DLMX | 1458 | 42 | 4 | 8 | 0 | 30 | 6 | 5 |
| 502 | Jmac5425@live | 2318 | 42 | 16 | 6 | 0 | 20 | 8 | 7 |
| 503 | Maximmegion | 426 | 42 | 5 | 5 | 0 | 32 | 10 | 7 |
| 504 | NotoriousBAO327@live | 1191 | 42 | 2 | 5 | 0 | 35 | 4 | 2 |
| 505 | Valdez7973@live | — | 42 | 8 | 5 | 0 | 29 | 12 | 7 |
| 506 | AkeyObApostico | — | 41 | 13 | 5 | 0 | 23 | 1 | 1 |
| 507 | Be3_OcTaHoBKu | 1321 | 41 | 4 | 11 | 0 | 26 | 11 | 5 |
| 508 | Beandip29619@live | 401 | 41 | 8 | 7 | 0 | 26 | 10 | 7 |
| 509 | CorvoCorax | 1962 | 41 | 7 | 6 | 0 | 28 | 6 | 4 |
| 510 | Decuu | 1465 | 41 | 2 | 3 | 0 | 36 | 6 | 6 |
| 511 | LeonMurphy | 1172 | 41 | 7 | 3 | 0 | 31 | 7 | 4 |
| 512 | Mr_Danissima | — | 41 | 8 | 4 | 0 | 29 | 4 | 3 |
| 513 | NickStarling@psn | 552 | 41 | 3 | 0 | 0 | 38 | 5 | 4 |
| 514 | Nickstonik@psn | 1265 | 41 | 5 | 4 | 0 | 32 | 5 | 3 |
| 515 | Sucrose1 | 1598 | 41 | 6 | 7 | 0 | 28 | 4 | 4 |
| 516 | ___Lotus___80551 | 1521 | 41 | 5 | 6 | 0 | 30 | 8 | 4 |
| 517 | darksidius61@live | 421 | 41 | 4 | 7 | 0 | 30 | 8 | 6 |
| 518 | geto_2 | 1906 | 41 | 0 | 6 | 0 | 35 | 5 | 3 |
| 519 | slinkyv1 | — | 41 | 3 | 11 | 0 | 27 | 3 | 2 |
| 520 | soul445 | 400 | 41 | 3 | 3 | 0 | 35 | 14 | 10 |
| 521 | williamofmachaut | 2080 | 41 | 3 | 3 | 0 | 35 | 4 | 3 |
| 522 | wyleshart999@psn | 1484 | 41 | 4 | 2 | 0 | 35 | 11 | 6 |
| 523 | CHALINO257105@live | — | 40 | 7 | 3 | 0 | 30 | 4 | 2 |
| 524 | K3ronte | 1292 | 40 | 6 | 7 | 0 | 27 | 9 | 7 |
| 525 | MaSCHine | 1579 | 40 | 5 | 7 | 0 | 28 | 7 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.